So the vulnudaemon is—
No, vulnu. With an
N.
Stop snickering.
I’ll wait. I’m the son of
an OB/GYN; you cannot embarrass me.
So the vulnudaemon, based solely on its illustration, looks
like your standard possessed and/or zombified creepy child. (“Aw look, her blade’s dripping blood
and everything.”) Then you look
more closely…and you realize that slit in her neck isn’t the wound that killed
her. It’s a mouth. You can just
picture a cleric seeing her in the streets as she stumbles from the doorway…him
running up to her to apply his healing touch before the life pours out her
jugular…only at the last minute to see that slit widen into a toothy grin…and
seeing only too late the knife coming down to end him.
That is the vulnudaemon in a nutshell: murder spiced with
betrayal from the body of a child.
And while they recall the vengeful spirits that spawn
certain undead, the soul that forms a vulnudaemon is not going to stop after
dispatching her killers, her family, or other innocent children like
herself. The vengeful dead have
rules, categories, taboos to obey.
Daemons defy all of the above, because daemons are the end of all of the above.
Following their
lord’s orders, adventurers guide his wife and child to the city of
Mersk. Upon arrival, the mother turns
around and sells the child into slavery.
(Unbeknownst to her husband, she has arranged a more advantageous match
in Mersk and refuses to be weighed down by former attachments.) Then she tries to have the adventurers
killed. Meanwhile, the child dies
at the hands of his new master, and a particularly vengeful vulnudaemon
inhabits the corpse.
Fenton Chesterfield
has kept a vulnudaemon bound in his tower for months, probing it for
secrets of the dark planes. The
bonds are beginning to slip, though—the daemon’s aura of doom, even just felt
through the floor, has managed to drive Chesterfield’s maid into a deep
depression. Meanwhile, cacodaemons
have begun to lurk near the base of Chesterfield’s tower, preying on stray dogs
as they build up strength. If not
intercepted, the shaken maid will soon either commit suicide or kill her
master—pleasing the daemon either way.
The doppelgangers who
mind the child beggars of Punjar have turned to the worship of daemons, and
now at least three vulnudaemons walk the streets wearing the skins of betrayed
children. They murder other
beggars (both children and adults), local priests who provide services to the
unfortunate, and any alms-givers traveling too late at night. For adventurers, cleaning out the
daemons and the doppelgangers is only half the trouble—if they do not find a
strong leader to look out for the beggars’ interests, a tribe of skum are poised
to move into the sewers to pick up where the doppelgangers left off.
—Pathfinder Bestiary 3
63
A teensy bit more on vulnudaemons (including their true
forms and their role on the plane of Abaddon) can be found in Todd Stewart’s Horsemen of the Apocalypse.