Originally water spirits from Slavic folklore, vodyanois in
gaming have been everything from froglike old men to aquatic umber hulks. The old man aquatic fey from 3.5’s Frostburn probably hews the closest to
the mythology; Pathfinder’s take is a
more workaday, salamander-like humanoid reminiscent of the water-manipulating
specimens from China Miéville’s Bas-Lag.
Well…I say workaday, but that’s up to you. Their spell-like abilities grant them a
mystical cast that, while not fey in nature, is certainly singular. Perhaps they are only found in the deep
swamps, and visiting them (perhaps in a desperate attempt to acquire a cure disease or a neutralize poison) is an adventure in itself. Or maybe, as in Bas-lag, they live among
humanoids, working on the docks and using their talents to guide ships in and
out of canal locks and narrow harbors.
Only the really careful observer might realize that, though they are
crammed in the most dank and undesirable slums, disease never touches their
dank quarters, and no poison passes their rubbery lips…
The palace of Velixi
is under the spell of some terrible poltergeist or penanggalen! At least that is the supposition of the
guards and hired inquisitors, for what else can explain victims who have died
of drowning on the castle’s roof, been pushed off balconies, or perished after
having apparently been clawing at their own throats? In truth a vodyanoi is to blame. Seeking revenge for his people’s
displacement, ill treatment, and outright murder at the hands of Velixi
nobility, he has used the palace’s sewage system and cisterns to move in
secret, and his own aqueous talents to suffocate or otherwise assassinate his
targets.
A vodyanoi and a bale
of kappas have a long-running dispute over territory, focused on custody of
a particular footbridge. The kappas
claim the bridge because it is a favorite spot for their pranks. The vodyanoi claims the bridge because he has
a fondness for singing, and often requests—or, when he is in a foul mood,
demands—a tune from travelers seeking to cross.
This makes crossing the little bridge quite an adventure. Bogatyri (usually cavaliers, paladins, or
samurai) tend to have the worst luck, as the clanking of their armor draws the
troublesome humanoids like moths to a flame.
For years, a tribe of
boggards shared a swamp with a clan of vodyanois (comprising three extended
families) in relative piece. Then Gulpmaw
the mobogo arrived. The boggards quickly
turned on the vodyanois, and several of the salamanderfolk have since vanished
down Gulpmaw’s gullet. The vodyanois
recruit adventurers to help them against the monstrosity…but they may not keep
their word when it comes to a reward.
They have found strong evidence that suggests a conjurer or drowning-priest
lured the mobogo to their swamp, and anti-human sentiment is running high.
—Pathfinder Bestiary 3 281
Happy Valentine’s Day!
Thanks for snuggling up to this blog.
Regarding yesterday’s Vishkanya entry, ohgodhesloose writes:
Another more Western
take on The Poisonous Other Among Us is the nigh unpronounceable ermordenung
that appeared in Ravenloft…
Thanks, ohgod! Though
I’m afraid I don’t understand what you mean.
Das ist nicht eine harte Wort zu sagen, and die Ermordenungen sind super
Monster.
(Actually they’re pretty scary. Save vs. instant death is practically 1st Edition-level GM cruelty. At least
they’re confined to one domain thanks to the physics of Ravenloft.)
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