Another outer dragon—in only a week! How cool is that?
If void dragons were about the horror of empty space (or
worse yet, the tainted horror of nonempty
space), vortex dragons are about space’s malleability—its behavior at light
speeds, around wormholes, of quantum there-and-not-there-ness. The universe has laws, every system of laws
has loopholes, and the lawful neutral void dragons exploit these loopholes, simple
as that. Heck, they might even be the loopholes—after all, a void
dragon’s very presence seems to distort the space around it. It can breathe fire or gulp up a target with
the tenacity of a black hole. (Note that
the description doesn’t put a size limit on the victim or the dragon’s stomach—and
given its nature, I don’t think there should be one.) And range attacks? Forget about it. Once a vortex dragon becomes an adult, it can
bite you through a rift in space—anywhere
in a 180-foot radius…and that radius only gets bigger as it ages.
And then there’s whom (or what) these dragons serve. After all, if you’re an intergalactic dragon,
you’re not going to be an errand boy for just anyone. So they serve greater outer dragons—one can
imagine older solar dragon stay-at-homes would use vortex dragons to
correspond, and time dragons would recruit them to observe far-off events—and
godlike entities (and probably the gods themselves, for that matter).
Hmmm…a creature that speeds through the stars serving
godlike entities… Does your campaign
need a Silver Surfer? Now it has one.
Many vortex dragon
belongs to the Order of the Comet, a guild of draconic couriers dedicated
to making sure the message arrives—anywhere in the galaxy, and often across the
multiverse as well. The Order instructs
member dragons about the celestial byways, teaching them to use solar winds,
wormholes, and reliable gates to
boost their own galactic emissary talents.
Their dedication to their duties is known across the spheres—in fact,
the post horn symbol used on so many worlds as a postal service emblem recalls
the Order of the Comet’s own spiraling sigil.
The Order and the dragons profit as well—reliability has a price, and by
the time young comets have aged to mature adults they have padded their hordes
enough that they can retire and pass along their routes and contacts to younger
kin.
Trapping a devil is
no easy feat. When adventurers
capture Barnabulus in a warded trap, they unknowingly trigger a magical alert
that summons a vortex dragon. Honoring
an age-old agreement, the dragon speeds to the devil’s side. The vortex dragon may not be able to spirit
the devil away (unless it swallows him, which may be one option), but it can
certainly make life difficult for the devil’s would-be captors.
A dimensional mishap
deposits adventurers in a desert world where the laws of magic are different,
the gods they know are absent, and once-familiar races seem sinister and
warped. Almost immediately they are embroiled
in a war involving city-states and slave armies—and, without meaning to, turn
the tide. Doing so must upset some
cosmic balance, because a vision of an aeon-like entity appears and pronounces,
“Here+You+Should/Not/Be.” Within days, a
vortex dragon homes in on them—but whether to rescue or obliterate them is an
open question.
—Pathfinder Bestiary 4
74–75
A little love to Dark Sun in that third adventure seed.
Got a nice note from a Redditor that included this
question:
Throughout your
article you referenced Dragon Magazine
a lot. I used to love the ones with great feats, spells, and other variant
options. I was wondering if you had a list of any Dragon Magazines you would recommend I get my hands on?
My response, in part, ran like this:
“I have actually seriously thought about doing a 'Patch
Rereads His Old Dragon Magazines'
blog […] (If I ever do, I'll be sure to
let you know.)
“I'll warn you that I'm more about settings, gazetteers, and
stories than feats or spells, so I may not be the best person to ask about the
articles you like. But since you asked,
off the top of my head, I'd say grab from two eras:
“1) Anything from the years that the ‘Voyage of the Princess Ark’ series was running, from
around issue 153 to 200 and maybe until around 224. In addition to ‘VotPA,’ Roger Moore was editing, the
fiction was great, and since TSR was kicking out new settings practically every
six months, there were always lots of interesting articles and extras. The 160s and 170s were especially strong, and
I reread my copy of 155 so many times the cover came off.
“2) This may be more your cup of tea: The first two to three
years after 3rd Edition came out—I don't remember issue numbers off the top of
my head, but from August 2000 on. The
new edition was a nice reset for the game, and suddenly you had all these
authors rethinking and refreshing the basic races, classes, and settings. The quality is up and down sometimes, but
there are a lot more hits than misses (and the prestige classes were a breath
of fresh air at the time […] Dig up the Dragon Magazine Annuals from those years
as well if you can find them—they were quite good.
“Hope that helps! I loved
Dragon, and love talking about it, so
maybe one day I'll scribble down more thoughts.”
That's a super-vague answer that's missing a lot of great
material, but it was the best I could do at work. Are any of you big Dragon
fans? I would love to compare notes/favorite issues sometime.
For personal reasons and because I was busy with new DJ
training, this week's show was pretty much a rerun of old favorites and not a lot of
new tunes. That said, there is one new
track from the Menzingers you have to
hear. Listen here!
(If the feed skips, let it load in Firefox or Chrome, Save
As an mp3, and enjoy in iTunes. Link
good till Friday, 2/28, at midnight.)
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