Often the Great Old Ones are described as beings outside
mortal comprehension. For
instance, a Great Old One doesn’t usually communicate directly or even
indirectly to worshippers in the way that gods do. Rather, its dreaming consciousness just happens to brush
against mortal minds, driving them mad and calling them to its service in a perverse
stimulus-response exchange.
If that’s true, vespergaunts play an interesting role. As servants, heresy oozes provide more
coherent recruitment and instruction than mad dream calling allows. As granters of wishes, they offer great, seductive power to those in their
service, or they can slowly remake reality to suit themselves on their
own. And as emissaries, they
translate the prayers and requests of mortals for the Great Olds Ones…kind of
like a scientist explaining what a bee’s dance means to some grant foundation
or corporate sponsor. By offering
a pathway of understanding, however tenuous, between the mortal world and the
dark places of the universe, vespergaunts accelerate the doomsday clock that
ticks down the seconds until the Great Old Ones return.
Colleges of
necromancy are small, isolated affairs, with traditions and syllabi that
vary greatly according to the interests of the individual faculty members.
The College of Black’s Calling feels more religious than most, with
an emphasis on evening meditations and astronomy rather than the usual
dissections. Many of the staff are
mystic theurges as well. And on
the night of the new moon, everyone is required to attend vespers—where a vespergaunt
presides over the evening observances.
The vespergaunt is all too happy to siphon away he spirits of any trespassers
and undercover agents posing as students who would threaten the college.
Finding the Lamasery
of Leaving is difficult—it means traveling to a certain city, wandering
certain streets at night until a certain hour when you stumble upon a doorway
to a second more and yet less real city, from whence you set out into the
foothills and up a dark mountain range.
There amid the black rocks you will find the Cells of Shedding Night—a monastery
built into the peak tended by vespergaunts, penanggalens, and evil
contemplatives who have left their bodies behind.
Solus has eight
planets. Every schoolchild
knows that. So when Professor
Casomir proposed a ninth based on wobbles in the ellipse of the Pegasus, he was
called mad. But the adventurers he
gathered around him are forced to admit he is right when the now-visible
jet-black planet looms below them.
Oddly, the planet seems to welcome their voidship, lighting up in green
and blue arcs that might be ley lines, language, or runway guides. The black tentacled things that come to
meet them, however, are far less welcoming…
—Inner Sea Bestiary
58
James Sutter created vespergaunts for the Inner Sea Bestiary, though in Pathfinder
their home is far from the Inner Sea: they hail from the far planet of Aucturn.
And since Aucturn is described as
being almost a living thing, perhaps vespergaunts are something more—part of
the nerve center or immune system of that nightmarish place.
By the way, if you’re looking for the venomous snake, it’s all the way back here. If you’re
looking for several venomous snakes,
they’re here.
A folkier show than usual this week—Pete Seeger’s death was
on my mind. But if you’re the sort
of person who can fit bluegrass and IDM into the same night, you’ll roll with
the shifts in mood anyway.
Download and enjoy!
(If the feed skips, Save As an mp3 and enjoy in iTunes. Link good till Friday, 2/7, at
midnight.)
I think it is interesting that Vespergaunts (aww... yiss! more Dark Tapestry critters) can grant wishes, but unlike genies or glabrezu, they can straight up use their own Wish spell-like ability. That could be a way to generate a great reversal on the heroes just as they think they have won!
ReplyDelete