I didn’t even notice the vishkanya entry when it appeared in
the Bestiary 3; it wasn’t until I
stumbled upon their chapter (and J. P. Targete’s absurdly cool illustration) in
the Advanced Race Guide that I paid
the race any attention. Having finally
seen them, I bet we see a lot more of
them in the future.
First off, they owe their existence to the poison damsels of Indian folklore—a great concept from a culture that’s due more limelight. And in the Golarion setting, the clock
is steadily ticking toward the day we get an India-inspired Adventure Path or
Campaign Setting book—we’ve simply had too many monsters from Indian and Hindu
folklore not to (and Vudra waits to be explored).
And vishkanyas also fill that crucial role of The Poisonous Other
Among Us. In the world’s oldest
role-playing game, pureblood yuan-ti fit the bill; in Pathfinder, vishkanyas
are very capable heirs. The very notion of a creature whose blood and saliva
are toxic also implies alienness, conflict, and questions of safety, identity,
and morality. And if I wanted to
do a more Vampire: The Masquerade-style campaign of intrigue and invasion (especially
inspired by the Setites or the Kuei-Jin), vishkanyas would be the perfect
adversaries…or very complicated allies…
Adrift in a world
that seems to have no place for it, an android is overjoyed to find herself
befriended by a glamorous vishkanya.
The vishkanya is happy to teach the synthetic humanoid how to fit in and
hide her exotic heritage. In
return she asks the android to run small favors and perform simple
errands…until the day she asks the android to put a few drops from a stoppered
vial into a magistrate’s dinner…
Adventurers are
tasked with transporting a vishkanya prisoner between two cities. But how do you hold a prisoner who’s
very saliva is a weapon, and who can
squeeze out of almost any bond? When
they do get to their destination city, they find the jail meant to house the
vishkanya is still under renovation, and the digging has uncovered a much
older, darker prison complex beneath.
The Serpent War
has spilled out of the shadows and onto the streets of the Godkissed
Cities. Lamia nobles and naga
lords wage war via vishkanya proxies who brawl in the streets, putting ordinary
citizens at risk and exposing the local aristocrats for the puppets they
are. But pulling the strings
behind both sides is a vishkanya bard and assassin determined to shed the snake-monsters’
influence over his race like so many old scales…
—Pathfinder Bestiary 3
281
I swear that I read somewhere that, aside from mythology,
vishkanyas also owed their inspiration to some video game baddie, but I cannot
for the life of me find the post where I saw that.
Following up on my rant from yesterday, the obvious next
question is: Do I like No Quarter,
which serves the Warmachine and Iron Kingdoms fandoms? In fact, I picked up and read three
issues from a game store I stumbled upon near Albany this summer. And I should like it: It’s a truly professionally done magazine, the
cover and interior art is striking, and there were oodles and oodles of lore
and flavor throughout both the miniatures and role-playing-related articles. There was even honest-to-God short
fiction in one issue! Like
it? I should love it!
Sadly…something just didn’t click for me, and I don’t know
what it is. (It’s the same problem
I had with 4e—an elusive something in
the writing just wasn’t there.) I’ll
definitely pick up another issue if I ever run across one, but at the moment, No Quarter is a puzzle to me: The
ingredients for a great read were all there, but I found no satiation.
That said, does anyone know if the d20 Iron Kingdoms
rules/setting books were any good?
Were they something I should keep my eye out for? (In other words, as good as Scarred
Lands or Freeport?) Let us know!
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