Ah, the viduus! Our third monster in four days from the Inner Sea Bestiary and our second from Wes Schneider. We’ll let him kick off the discussion
again:
With a name drawn from
an obscure Roman death god, viduuses are the insufferable bookkeepers of death.
They have that information your character NEEDS, but are so process-minded and
disconnected there’s no way they’re going to give it to you willingly.
So it’s likely that these psychopomps are monsters to be
persuaded, tricked, or otherwise “defeated” in a social matter. You’re probably
not going to fight them with swords; you’ll be fighting them with words to get
past them or get to the knowledge they know. They’re the librarians, clerks, and receptionists who won’t
let you access that hard-to-find but crucial record. (“I don’t let anyone consult the files who doesn’t have a
pass. Oh, you do have a pass? That’s in storage. I’ll put in an order to have it
pulled. Come back in a
century.”)
And if you do fight…well, CR 4 isn’t exactly a high number,
but their memory-rewriting/wiping censor and expurgate abilities could derail a
party quite tidily. (And should
you actually kill one and weather the mind
fog transformation, you can bet a) one of those centipedes is going to
eventually grow into the same or an equally obnoxious viduus and b) you’re
going to have trouble with pretty much every other psychopomp in the future.)
Of course, given the artwork (rectangular specs, vest,
stringy hair) and certain words like “insufferable,” it’s hard not to also
think of the viduus as the hipster psychopomp. Face it: He was following obscure souls before it was cool. Oh, and you’re not on the guest list.
(PS: I am allowed to make fun of hipsters because duh. It’s not mean if it’s self-parody. PS: You want to be in my friends’ music video?)
Of course, that might not be quite what the creator
intended…
I was hoping these
guys would come out a bit more imposing and alien looking, but they ended up
going a more Alice in Wonderland route
with their caterpillar look—which is totally cool too. Definitely a niche
psychopomp, but a fun one.
…but I think it totally works as one possible role-playing
hook. (And besides, half of
Planescape’s appeal was Tony DiTerlizzi’s art, and he even made demons look like Alice in Wonderland.)
Anyway, onto the viduus adventure hooks:
A party of
adventurers awakens cocooned in silken threads and hanging from the ceiling
of a dusty library. They have no
memory of how they got there…or of anything else, for that matter. Once they escape their bonds,
investigation reveals they have run afoul of a rogue viduus…and if they want
their memories back, they will have to defeat the psychopomp and find the books
where their lost biographies are transcribed.
Reiner Forth is the hero
of Dyson Town—there is a statue in town that proves it. Wyvern Tamer, Manticore Slayer,
Peryton’s Bane. There is only one
problem: Reiner stole the accomplishments of Rayne North after discovering
Rayne was a woman living as a man.
(He was serving as Rayne’s spear bearer at the time). One black market feeblemind and a dress later, Reiner deposited the now confused and
despondent Rayne at a priory and returned home with North’s arms, wardrobe, fortune,
and reputation. A connoisseur of
exceptional souls, the viduus Mordelar is determined to restore Rayne’s
reputation. But Reiner Forth will
not give up his stolen identity without a fight, and after one close encounter
with Mordelar he recruits unknowing adventurers to his side to deal with the
troublesome psychopomp.
The Afterlife is
clearly not as the priests have
described it. A risky journey to
the Beyond reveals not the Golden Apple Orchards of Fiera or the Field of
Warriors’ Repose, but a cobweb-strewn government building staffed by harried
psychopomps and lined with wispy petitioners. Finding records on the soul the adventurers have come to
research involves avoiding the attentions of mephit pranksters, attacks from
truculent tiefling thugs, a basement full of dretches, and talking their way past
an obdurate viduus just reincarnated after a run-in with the last group of adventurers to pass this
way.
—Inner Sea Bestiary
41
PS: Since this week is a Schneider-fest, let’s cover some
bookkeeping. That same blog post
also discusses the inspiration for the shoki (which we covered here), and the
termagant kyton (which we covered here).
Wes was also kind enough to leave us a comment about the termagant, but
it was around the time of my Disney trip and I don’t think I ever got a chance
to point you all to it.
By the way, thanks to all my regular readers for liking,
commenting, and reblogging! The
end of the alphabet contains a lot of obscure monsters (and my posting at the
crack of midnight the past few weeks hasn’t exactly helped build readership) so
I appreciate you sticking around!
I definitively LOVE the first idea. It could make an entire campaign, when you think about it...In planescape torment style. It works better if you really know your players and the kind of characters they like to play. Just tell them "Create a character, just a sheet, no background, without alignement, just a class and race"
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