Back when I was a “basic” D&D player, I examined the many
AD&D articles and adventures in Dragon
Magazine and Dungeon (which is to
say, practically all of them) like someone peering through a fence at a
construction site, straining for a glimpse of the building inside. So I remember vividly that the demon
that appeared in the very first issue of my short-lived Dungeon subscription (and which I can’t currently find, so if
anyone has #25 I’ll take it) was a vrock, in the adventure “The Standing Stones
of Sundown.” I’ve liked them ever
since.
For a detailed look at the vulture-headed vrock’s ecology,
abilities, and tactics, James Jacobs’s Demons
Revisited has you covered.
Instead I want to talk about the vrock’s significance and
versatility.
There’s a reason vrocks were “Type I” demons in 1e—they
perfectly demonstrate the entire suite
of nasty demon abilities: wicked special attacks; corruption (in the form of
spores); the ability to buff themselves, evade or confuse others, summon aid, and
attack outside the box (telekinesis
is the Swiss Army knife of evil…and evil GMs); and they’re absolutely brutal in
groups. They represent wrath and
ruin—pretty much the ur-impulses of demons everywhere—and they can be found
almost anywhere in the Abyss that has a sky. Outstanding.
Plus, there’s also just something
about them. It’s nice to find a
fiend that doesn’t look like the typical gargoyle but is still clearly a fiend. The vrock is always a demon but never
cliché. And its vulture-like
nature fits in just about any setting. I’d be reluctant to put, say,
20th-century private eyes or 17th-century musketeers against the bat-winged
thing from Fantasia—it would feel a
little silly to me—but I’d use vrocks in a heartbeat. In a Classical setting vrocks might be
servants of Hecate of Greece or Nekhbet
or Set of Egypt. I can
easily imagine cosmologies (like Eberron’s) that throw out the categories of
demon and devil altogether—in such settings, a fiend is a fiend is a fiend—but I
would still use vrocks with enthusiasm.
Wrathful, ruinous, bloodthirsty, and shrieking, vrocks deserve a place
on your gaming mat.
Summoner Weston Lin
is a budding demonologist with an eidolon whose resemblance to a vrock (see
Ultimate Magic) is unmistakable. Or rather, Lin was—because the vrock he just attempted to summon gutted him like a
trout. Now two vulture-headed
beasts rampage through the city: the vrock and Lin’s now-unfettered eidolon,
driven mad by grief and rage. Woe
betide the party that encounters the eidolon and accidentally uses up the
resources they’d been saving to face the demon.
Overfond of mortal
flesh (in every sense), vrock matron Tessar Gzyllack has tended clutch
after clutch of half-vrocks (see Demons
Revisited), who in turn have spawned tieflings far and wide. Now Tessa seeks to gather her
hook-nosed descendants to her for an as-yet-unspecified dark purpose. She has turned the storage wing of the
art museum into her rookery, allowing her to destroy things of beauty at her
leisure while she tracks down her kin.
As the armies of the
Second Confederacy and Mexico bear down on him, the High Inquisitor of the
Theocracy of California is desperate for an edge. He forces the shamans of several local Native American tribes
to perform their war rites over his men, hoping to bend the power of their faith
to the service of his own. The
heresy must be answered, and instead of a blessing and visions of eagles, a
gang of vrocks led by a mythic vrock manifests and begins a dance of ruin. Any mercenaries and adventurers in the
area will have to act fast to save innocent (and not-so-innocent) lives.
—Pathfinder Bestiary
69
PS: Mythic Adventures
has a mythic vrock, for those who want new ways to beef up this already nasty
threat.
The hillside chalk images and eponymous standing stones of
Sundown were inspired by those in England. I was lucky enough to get to see some of them over my
holiday break last winter—very cool.
Still behind on reader mail and comments, but since we’re on
the subject of Dragon Magazine,
dr-archville responded thus to my question about favorite issues. (Go read the whole thing, then tell us
yours!) The first issue he
mentions, #188, has a great Elmore cover and an Ed Greenwood “Wizards Three”
article. It also features the end
of an era: the last installment (barring one or two by-popular-demand revisits)
of Bruce Heard’s “Voyage of the Princess
Ark,” which you’ve heard me rave so much about.
Also check out his responses to many of our recent monster
entries posts; just add a /tagged/Pathfinder and you’ll find them easily.
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