Named after an Etruscan power of the afterlife, the vanth is
one of the most iconic psychopomps: skeletal shape, black wings, bird mask,
and, of course, a +1 adamantine scythe. Vanths are found in the usual places,
as well: gravesites, mausoleums, battlegrounds, etc. (Though often they’re invisible—a
good thing, since their fear aura leaves those under 10 Hit Dice shaken.)
What sets them apart is their sheer neutrality—no planar
power, from angels to demons, is above a vanth’s suspicions—and their
single-mindedness. These
psychopomps are so dedicated to harvesting souls that they will team up to
fight astradaemons with more than double their Hit Dice. Other deathly shepherds can be dealt
with or distracted—a valkyrie might like a good fight or be persuaded to return
a valiant hero to life, while a shinigami can sometimes be swayed or corrupted
(being lawful means being part of a system, and that implies appeals processes,
red tape, and sheer good ol’ corruption if you’re brazen enough to try it). But vanths are beyond all such
concerns…and when they deem it time to collect a soul, they allow nothing to
get in the way.
A daemon pursues an
adventuring party through a portal into Purgatory. They are saved when a flock of vanths
arrives to drive the daemon away.
Unfortunately, the daemon had one final trick up its sleeve: Anyone
damaged by its melee attacks now appears dead to the spiritsense of a
psychopomp. As soon as the daemon
is dealt with, the vanths turn on the unlucky members of the party, attempting
to take escort them deeper into Death’s Realm.
The underworld of
Port Holly is in uproar as rival factions attempt to find a “black bird”
said to have been recovered from a templar order’s treasure ship. The truth is even more outlandish: the black
bird is no jewel-encrusted idol, but a casket containing a bound vanth. The psychopomp is furious at its
imprisonment and is anxious to get its treasure (a magic lamp containing the
soul of an important templar) home to the Place of Judgment. If freed, it will attack with fury for
a handful of rounds, then attempt to escape back to Purgatory.
Shaymen Silverblade
is a swashbuckling magus (with more than a little rogue in his past) whose
exploits would make him famous all on his own. But it is his sidekick, a skeletal vanth, that sets tongues
wagging. Having cheated death one
too many times through various tricks and contingencies,
Shaymen finally earned a personal visit from Purgatory. His glib tongue must have been as quick
as his blade, for the resulting deal he struck is now legend: that he would
eschew all future resurrection attempts and surrender his soul willingly at his
next demise—provided the vanth seeking his soul protected him until that
time. So now “the Silver Blade”
has his “Sable Scythe” at his back, and his exploits have only gotten brasher.
—Pathfinder Adventure
Path #47 88–89 & Pathfinder
Bestiary 4 221
More on vanths can be found in Pathfinder Adventure Path #47: Ashes at Dawn.
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