Undines are probably the most flexible of the
planar-influenced humanoids. (I
want to say “planetouched,” but I suppose that’s strictly a 3.0/3.5 term.)
For one thing, the Plane of Water simply has more creatures that
can plausibly comingle with humanoids, adding tritons, nereids, and others to
the usual list of genie and mephit(?) bloodlines. (Those must be some particularly charismatic mephits. Or maybe mephits doulas have a habit of
blessing water births.)
Also, in folktales the spirits of rivers and seas are always having children—it seems like
every other Greek myth or Miyazaki film has a river god for a dad—and the
undine stat bock is a great way to represent that. (Ditto if you want to replicate the Forgotten Realms’ spirit
folk on the fly: undines fit the bill with no conversion necessary.)
And finally, as with the other planar-influenced humanoids,
the Advanced Race Guide is pretty much an absolute must for undine feats, spells, variant abilities, class
options and archetypes, etc. An
undine bard with powers reminiscent of her nereid mother or an alchemist with
ooze breath is going to have quiet a different feel from the default cleric in
the Bestiary 2…
The villagers of
Camden Hill have always lived just up the slope from “the River Folk” in
Camden Bottom…and have always considered them just a bit different. That’s because they are—the River Folk
are all undines, though none of them know the term (“River Folk” has always
suited these human-seeming fishers and traders just fine). Like all traveling people, the River
Folk tend to be welcomed and made scapegoats at the same time. Recently the suspicion has been well
earned—Fintar Brilson offended some freshwater scrags, who then tracked him
back to the Bottom and caused considerable damage. Meanwhile, Madelina the Younger promised her firstborn to a
sea hag to cover a debt, and now that she is in her 40th week the witch is
bound to come calling.
An undine cleric,
the chief water priestess of Sky Harbor has always been a force no right-thinking
captain would cross. But recently
her pronouncements have gone from being stern but good advice to harsh and
erratic edicts. When she closes
the harbor and sends water elementals patrolling the docks, the captains are outraged. Has she gone mad? Is she in the thrall of some
power? Or does she know something
they don’t?
Merisal was an
alchemist fascinated with the elemental power of water. Eventually her experiments with
mutagens and mephit essences were enough to turn her into a kind of
undine. But the metamorphosis is
not a stable one, and she needs rare and increasingly contraband components to
maintain her form before she turns into an oozy horror.
—Pathfinder Bestiary 2
275
Wikipedia tells me that undines are alchemical spirits, so
naturally I had to add an alchemist adventure hook.
By the way, insert my usual grumble about the use of the
undine name (though my case is weak compared to oreads and sylphs; undines have
never been that strongly defined in myth or role-playing).
And stay warm, all of you! Unlike undines, I’m guessing you don’t have resist cold 5…
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