I’m here to discuss serpentfolk in Pathfinder. But somewhere behind me, I hear the
whispers…and even perhaps the sibilant muttering of forked tongues?...of my
old-school-D&D-playing readers in my ear, saying: “Talk about the
yuan-tiiiiiiiii…”
So: Serpentfolk have been a big part of Pathfinder since
before it was even a game—in the early pages of the Pathfinder magazine Eando Kline discovered to his horror that the
serpentfolk of Golarion were waking…and that his (and perhaps all?) ioun stone-topped wayfinders were designed in part to lead explorers to them and
speed their reëmergence. The Bestiary 2 describes them as obsessed
with magic, knowledge, and hatred of humanity, whom they blame for their
fall—with stats both for more powerful advanced individuals and for inhumanly
strong but degenerate examples of the species as well. Those details, along with certain
espionage/subterfuge-friendly spell-like abilities, give you plenty to work
with right there. And if you
peruse the serpentfolk-starring Serpent’s Skull Adventure Path in Pathfinder Adventure Path #37–42 you
should have more serpentfolk adventure ideas than you know what to do with.
Except.
Except. The yuan-ti. They call. They call you.
Introduced in the 1e module Dwellers of the Forbidden City and the Monster Manual II, yuan-ti were D&D’s original snake-men. And they’ve slithered around ever
since, their culture and many subraces slowly revealed over time, managing to
attract the attention of great FRPG writers without becoming overexposed and
tired. They’ve always felt a bit
of a throwback to the Robert E. Howard pulp novels of old—with hints of their
having arisen from the mingling of human and serpent bloodlines, and their
weird Bizarro World naming conventions (purebloods looking the most human while
still having clearly snakelike features, while the purely reptilian creatures
are called abominations, and the truly blessed are known as anathemas...because
that makes sense…?). Because they
originally arose out of human stock (and still need humans for slaves, food,
and perhaps mating), they always have a reason to interact with humanity (and
that means potential adventures). And
their various subraces and abilities make them excellent for evil infiltration
campaigns, cultist scenarios, and straight-up bug hunts at a wide range of
levels. (And don’t forget
psionics! They’re psionic, too!)
What does this mean for you? Well, if you’re a Pathfinder player, it means there is a
mountain of material ripe for the converting. I haven’t read a lot of the older 1e and 2e books/articles
(including their “Ecology” article in Dragon
Magazine), but that doesn’t matter, because 3.0/3.5 was incredibly generous when it came to yuan-ti. They appeared in an excellent Dragon article, “Venom and Coil: The
Secret Life of the Yuan-Ti” by Robin Laws, got more subraces in Monsters of Faerûn, and popped up as
templates in Savage Species. In Eberron, they even had good cousins:
the feathered, couatl-blooded shulassakar. Most importantly, they had star turns in not just one, but two of the very best books 3rd Edition
had to offer: Ghostwalk and Serpent Kingdoms.
I can’t do those two books justice here. But I also cannot say enough good
things about them or how inspirational they’ll be in your Pathfinder or 3.5
campaign. Read my previous thoughts
here and here, and feel free to email me [dailybestiary at gmail you know the
rest] if you want me to rave about them some more. Trust me: Both those books are a steal, and once you’ve read
them, you’ll never look at yuan-ti or serpentfolk the same way again.
Onto the adventure seeds:
No one has seen any
ratfolk ragpickers in the streets for weeks. As the garbage starts to pile up (and as the local fences
grow desperate to unload stolen goods), adventurers are finally sent to
inquire. A ratfolk youth comes out
of hiding and tells them to check the sewers. What they find are vishkanya cultists worshipping (and doing
a brisk trade in rare poisons with) strange cowled serpentfolk.
In the spirit of
draconic cooperation, a gold dragon sends adventurers with a small library
of books and scrolls as a gift to the imperial dragon-ruled Kingdom of Heavenly
Scales. The adventurers soon find
that the imperial dragon nobles, if they ever existed, are now either captives
or myths…that in the Kingdom snakes are regarded more highly than slaves or
even commoners…and that the aristocrats (known as the Yuan Tien) are not human
at all, but disguise self-wearing
serpentfolk dedicated to debauchery, poison, and evil.
Stranded in the
jungles of a new continent, adventurers find two breeds of
serpentfolk. The
green-snake-headed Mermitz are oracles and clerics with couatl blood in their
veins. The adder-headed Xipotl are
diviners and evokers who celebrate powers of fire, magic, and sacrifice. The two war endlessly by casting
fortunes, making offerings or blood sacrifices to outsider proxies, and sending
their boa-headed degenerate servants to fight each other above and below the ground.
—Pathfinder Bestiary 2
242
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