I’m at a disadvantage writing genie posts. Since I didn’t play Planescape or
Al-Qadim, I’m always approaching them with less background knowledge on hand
than I’d like. The good news is,
Pathfinder’s shaitans are not D&D’s dao, so it’s okay that I’m starting
from scratch. Dao were evil
slavers whose gem-mining operations in the Great Dismal Delve truly lived up to
the name. Presumably shaitans
aren’t saints—they are lawful neutral, described as proud and boastful, and
their name has inescapably dark antecedent—but they aren’t as grim as their
D&D cousins.
They’re still nasty fighters, though. Unless PCs attack from aloft, they’re
attacking the shaitan on her home turf.
And a few bull rushes combined with some bad saves could easily leave a
party temporarily encased in solid stone—bad news if your spellcasters are the
first to get engulfed, or if your PCs can’t handle the 5d6 damage cost of
getting expelled a few minutes later.
Meanwhile, stoneskin makes her
tough and plane shift makes her hard
to pin down. In other words, good
luck. (And that’s not even taking
into accounting a shaitan pasha’s ability to grant wishes to non-genie allies).
One final thought: With the other genies, it’s pretty easy
to mentally just transpose the Arabian Nights
onto the Elemental Planes: djinn live in cloud palaces, marids in undersea
palaces, efreet in brass palaces, etc.
With shaitans that doesn’t work so well. Thanks to their stone glide and metalmorph abilities, they
don’t need to provide doorways, hallways, or even air in many parts of their
domains. So as a dungeon designer,
it’s not enough to dump a bunch of onion-domed towers underground to represent
a shaitan’s home. Other models are
close at hand, however—I’m thinking, for instance, of the dark, hemmed-in
vision of Tangiers that appears in the film version of Naked Lunch, and the cave complexes of Cappadocia in Turkey are perfect.
A county literally
has its foundations rocked—not to mention ripped apart—by shaitan
miners. They see nothing wrong
with their actions, as their permits are all in order. The question is, who signed them?
Just as sea captains
will impress able-bodied hands sailing under the flags of enemy nations,
shaitans will sometimes press rival elemental creatures into service in their
mines—mephits and azers especially.
While not the outright slavery of the efreet, it can still mean months
of arduous, backbreaking labor.
The leaders of an azer settlement object to this high-handed treatment,
and seek adventurers who will help organize a resistance against the earth
genies.
A greedy xorn
devoured a magical bejeweled pheasant statue, then sought refuge in a
shaitan settlement. Adventurers
hired to track down the xorn and retrieve the statue (if it hasn’t already been
digested) will need to contend with the legalistic genies to get safe
passage…and if they need the use of the genies’ earth magic as well, they can
expect to owe some pretty hefty favors.
—Pathfinder Bestiary
143
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