Today we return to the Inner
Sea Bestiary to look at shadow giants, courtesy of Greg Vaughan. Shadow giants apparently arose on the Plane
of Shadow, but have made their way to Nidal. Of course, you can reverse that
trend—shadow might be exports from your world to the dark mirror plane. They might even be the dominant species
of giant in the multiverse period.
After all, the number of cyclopean ruins in your average Pathfinder/3.5
world vs. the number of giants doesn’t square. So maybe the giants weren’t all killed or driven to
extinction—maybe they just migrated…
Likewise, while the textbook shadow giant has a Central American
(especially Aztec) feel, you can drop in any cultural overlay (real or fictitious)
you want. The fact that shadow
giants can wield an exotic weapon of your choice with perfect skill makes them
an ideal excuse to dig through Ultimate
Combat or Ultimate Equipment and
find the grimmest implements of destruction you can get your hands on.
The Embersfall shadow
giants disdain close combat despite the advantage their energy-draining
strikes would give them, preferring instead to hurl whirling hunga mungas. The Tem Nesic clans have no such
compunctions, using chain spears to trip up opponents and then drag them closer
for a draining. The feral
Nightclaws go even further, refusing all melee weapons in favor of monk
attacks, wrestling moves, and the curved iron claws of a tekko-kagi.
Laird Randall is more
than “just” a highland shadow giant sorcerer. He is also an ambassador and negotiator of great repute,
happy to spend one of his day’s shadow cloaks to make a grand entrance and put
his rivals on the defensive. The
fact that he uses the swirling shadow cloak to smuggle in greater shadow
retainers and assassins doesn’t hurt his bargaining position either.
On Morbion, drow
created the first shadow giants, wanting to mark their slaves with the same
cursed ebony skin. The shadow
giants retaliated, sacrificing dark elf after dark elf to an obsidian lens to
rob the drow of their ability to walk under the sun without pain. Since then the drow have fled
underground and the giants to the Shadow Plane. They still hate each other, though. Adventurers struggling with either drow
or shadow giant adversaries might be approached by a stone giant spirit caller
who recommends that they seek the aid of their foes’ ancestral enemies—but with
a warning that allying with such evil creatures is always risky.
—Inner Sea Bestiary
15
Grimnoir digs the shadow demon…or is eating a cupcake, judging
by all those “Mmm”s. Anagrammaton
digs the seugathi. Thanks for
commenting!
Every week I say that my show is “The Best New & Independent Rock, Pop &
Folk in the Capital Region”…and then this week I start things off with The
Band’s “Chest Fever”? Clearly I am
sending mixed signals. Download it, though—there’s a whole block of TV Girl in it for you if you do.
(Remember that if the feed skips in your browser, you can
always Save As an mp3 and enjoy in iTunes. Link good until Friday, July 26, at midnight).
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