Sea Week continues here on The Daily Bestiary! Somehow,
I’d gotten it into my head that sea hags were the heavies of the terrestrial
hag family, but I was dead wrong on that—at CR 4, they’re actually quite weak. Even the brutish annis hag has more
spell-like abilities. Aside from
their evil eye abaility, sea hags are mostly just ugly. Really, really ugly.
Still, Grendel’s mother didn’t have spell-like abilities,
and she took out a decent number of Danes, so there’s no reason your sea hags
can’t scare the bejeezus out of a low-level party. And if you want your very own Ursula (yes, I went there),
levels in any of the spellcasting classes will certainly do the trick to boost
your hag’s encounter level.
That evil eye attack can be a doozy though. The hag only gets it three times per
day and it takes a series of failed saves to make it stick…but still: direct
gaze + possible death = bad news for characters with low Will and Fortitude
saves. I can imagine a sea hag
husbanding her gaze attacks very carefully, carefully plotting to catch her prey
alone and by surprise, leaving comatose, dying victims in her wake. She’s probably not going to waste it on
the average fisherman who crosses her path—she has claw attacks for that—but if
she has a vendetta against a particular family or wants to torment a beautiful
woman by killing all the men who find her attractive, the evil eye is
definitely the way to go.
Plus, even players who feel confident in their characters’
chances against a single sea hag should still beware them in groups of three. A coven of three sea hags is just as
powerful as any other coven, and the ability to cast baleful polymorph, bestow
curse, or forcecage should
terrify most 4th-level PCs. When
you’re in a water-based adventure without access to water breathing, one well-placed forcecage or a few rounds spent polymorphed
into a mouse will have you rolling up a new character pronto.
Kaitie O’Tyr is a
foundling who grew into a great beauty. Actually a sea hag’s changeling, she has so far resisted the
strange voice she has heard calling her to the sea. In response, her sea hag mother has upped her efforts,
vowing to slay all the young men in Kaitie’s isolated parish. She hopes to drive the despairing girl
to embrace the sea and her destiny as a hag…or drive her mad trying.
The sea hag Rozmerta is
enamored by jellyfishes—she marvels that something so beautiful can be such
a casual killing machine. She
cultivates jellyfish swarms near her grotto (use the Young creature template) and
has begun the study of mundane and magical venoms and poisons. She wants to eventually become as
beautiful and deadly as a jellyfish herself…though in all likelihood her crude
research is far more likely to turn her into an ooze or gibbering mouther.
The Sisters of
Emerald Night are a sea hag coven nestled in the stews of the canal city of
Martine. Agunda and Permella are
haruspices and seers, selling their services to the desperate in exchange for
wealth and servitude. They use the
many spell powers of their coven to uncover answers when their usual
divinations fall flat. But
Gillyblood, their youngest sister, has little interest such fortune telling. Recently she has been skipping her
sisters’ rites in order to murder lone gondoliers and trysting couples in the
night, devouring them with shark-like hunger.
—Pathfinder Bestiary
243
Also, this takes us back a ways, but I once again want to
give props to Rob McCreary’s take on hags in Classic Horrors Revisited—really good stuff.
I’m sure there have been awesome hag encounters in the
current Reign of Winter Adventure Path, too, buuuuuuuuuuutttt…YES I’M STILL
BEHIND. I JUST GOT AN EMAIL THAT
ISSUE #72 IS BEING MAILED TO ME AND I’M STILL ON #68. I AM DROWNING IN PATHFINDER BOOKS AND I GOT ZERO PAGES READ
DURING MY VACATION BECAUSE STUFF AND PEOPLE AND THINGS. AUGHHHH.
Man, I need a sick day. Someone with the summer flu please cough on me so I can stay
home and read.
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