Whenever I really need to get something done, I perform
rituals to self-impregnate myself and spawn smaller minions. Coincidentally, that’s just what
neothelids do, too. And that’s how
seugathi are born.
Essentially seugathi are Pathfinder’s mind flayers in most
everything but appearance, with a maddening aura and wand-slinging instead of
brain eating and mental blasts. If
you can get your hand on old mind flayer adventurers, neothelids will by and
large drop right in (with the illithids’ spacefaring and from-the-future-ness
adding a nice twist).
Seugathi’s facility with item triggers means they can be
magical powerhouses (and their hoards a bounty to the PCs who can bring them
down); their worship Yog-Sothoth and other entities from the Golarion setting’s
Dark Tapestry means they are up to no good and need to be stopped. Of course, doing so will only take PCs
farther into the earth, where other horrors wait in the dark—including
intellect devourers, urdefhans, and the seugathi’s own neothelid masters.
After devouring the
minds of several friars, a seugathi has taken to wielding a magical heavy
mace and a clerical scepter instead of a short sword and wand. The prelate of the friar’s order wants
the magic items returned and the beast killed—he reasons that as long as part
of the clerics’ minds live on in the seugathi, their souls will not rest.
A seugathi has taken
control of the derro settlement of Rotwarren—a fact that discomfits the mad
humanoids not a bit. But the
creature is using the derros to breed new and stronger varieties and troglodyte
and skum soldiers, with aims toward sending them against the subterranean rose
elf city of Quartzheim.
Perhaps the strangest
seugathi of all is Wormfinger of Bard’s Rock, a spaceport asteroid above
Greenearth. Following internal
commands inscrutable even by the standards of its kin, this seugathi turned up
one day at the Lucky Linnorm demanding to become a faro dealer. Due to its aura of madness, it is only
allowed to run the high-stakes table in the Gentlemen’s Lounge, where the
patrons are assumed to have either the mental fortitude or the wealth to endure
its maddening effects. For his
part, Wormfinger seems peaceful, but canny observers say it seems to be looking
for something in the displays of probability and chance in the game, and that
it frequents purveyors of forbidden goods used in summoning on its days off.
—Into the Darklands
58–59 & Pathfinder Bestiary 2 xx
I’m guessing uwtartarus will be psyched by this post. Anyone else use seugathi in
your games?
Hey, I’m finally
working on my mail/comment backlog!
Reader vanadies was less than impressed with the Serpent’s Skull
Adventure Path:
I don’t have much to
add here except that I’ve played through Serpent’s Skull, and the first module
was good, but the rest were among the worst things Paizo has published. Skip
them.
Care to elaborate?
Anyone else who played them want to weigh in?
Good call! Seugathi have been, in my experience, a greater replacement for the trademarked/copyright Illithids.
ReplyDeleteBrain-eating/mind-absorbing adds an extra level of creepiness with the NPCs (previously encountered before being slain) imprinting on the aberrations and thus showing up posthumously. So good!