The giant crab/crab swarm entry in the Bestiary gestures toward larger crab varieties in a table (and The Daily Bestiary’s entry way back in November 2011 speculated about them as well). But the Bestiary 3
is nice enough to save us the trouble of statting up the shark-eating and
shipwrecker crabs ourselves. As
with most Advanced species, each has a special ability worth noting (darting
and powerful claws, respectively, as well as the usual constriction). But it’s the size and hit points (a
Colossal 14d8+126 for shipwrecker crabs) that will really get players’ attentions…
Adventurers become
trapped in a cove by shark-eating crabs, only to find they are not
alone. A hunting party of adaros
became trapped there as well when their shark companions were devoured. The adaros propose teaming up to escape
the cove, but as the effort is underway a storm begins brewing, sending the
adaros into a rain frenzy.
A kraken returns from
a five-year-long vision quest to a rude awakening—ignorant Easterners have
colonized his home island. (The
local Western and gnome natives have centuries-old taboos against approaching
his domain.) Outraged, the
leviathan sends shipwrecker crab minions to tear down the Easterners’ wooden palisade
fort. Even if the kraken’s hold on
the crabs is broken, they will still revert to instinct and merely switch their
attention to the ships in the harbor instead.
Not all giant crabs
are of the hard-shelled variety.
When the skyship Osprey’s Hammer
goes down in the shoals, it carries the magical communications rig for the
entire Zephyr fleet. Adventurers who go looking for the
sunken vessel will find a nasty surprise—it is currently the home of a
shipwrecker hermit crab, which wears the entire ship on its back like a giant
shell.
—Pathfinder Bestiary 3
60
No comments:
Post a Comment