One last entry for Sea Week, and it’s the most iconic one of
all: the sea serpent.
Oddly, sea serpents didn’t (must…resist…temptation…to…) make a big splash (nooooooo!) in most editions of D&D/AD&D. It’s just one of those weird gaps that
pops up in D&D from time to time—if Gygax didn’t put it them in the
original Monster Manual, some
mythological beasts just never get noticed, no matter how glaringly obvious
they are.
In Pathfinder though, sea serpents are exactly where they
should be in the core Bestiary, ready
to capsize, constrict, and devour your PCs on their next ocean voyage. Richard Pett covers most of what you’d
want to know about sea serpents in Mystery
Monsters Revisited, including offering plenty of notable examples of the
breed from all around Golarion and a society dedicated to hunting them. Since he’s covered that, I’ll just add
that the key part of sea serpents is their elusiveness. Mid- to high-level players are used to
having information at their disposal—they have the divination magic, the
Perception ranks, and the muscle to get the answers they want. Sea serpents defy this expectation—they
are hard to find, and once found they are hard to kill, much preferring to flee
than face death at the hands of air-breathers.
Finally, of course, the sea serpents in the Bestiary are just average specimens.
With templates and/or advancement, they get much bigger…
The northwest corner
of Wesleyan’s Atlas, one of the only reliable maps to the Arborean Cape, is
festooned with sea serpents. These
are not fanciful illustrations.
Due to the rich fisheries in that area, sea serpents teem in the chilly
waters. Most are serpents, but a
few are fatter, blubbery fish creatures that trade their constrictive abilities
for a buffeting waterspout.
A courier bears a
ring that establishes the authenticity of a once-exiled dauphin’s claim to
the throne. Unfortunately, the
courier herself lies—or her bones do, anyway—in the belly of a sea
serpent. Her identical twin is
determined to rescue her sister’s body and restore the prince to his throne,
but she needs capable help.
A heavily scarred and
tattooed man seeks adventurers to settle an old score. He says a sea serpent took one of his
master’s legs, and his master wants the serpent found and destroyed. All is, of course, not what it
seems. The tattoos and scars
actually hide that the man is a gillman, and his master did indeed lose a leg
to a sea serpent…but being a kraken, it had several more to fall back on. Mostly it is only the kraken’s pride
that is hurt.
—Pathfinder Bestiary
244
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