Remember what I said a few weeks ago in the leprechaun
entry, about not needing your fey to be totally Disney or totally eeeeeevil? Yeah, well, forget all that. Because these guys are absolute
bastards, and I love them for it.
Like the jyoti, lurkers in light defy player expectations
that light = good. Unlike jyoti,
they will torture you for the hell of it.
You know the classic Spielbergian motif of “the light that
obscures”? Yeah, now imagine the
thing inside that light isn’t E.T., but Chucky. Oh, and guess what?—they can summon air elementals! How? By multiple human
sacrifice.
Worse yet, lurkers know that their pixie-like appearances
give them a free pass, and they will use it. (RPG Superstar winner Sam Zeitlin played this up in The Midnight Mirror.) GMs, if you’ve ever wanted replicate
the scene with the cute blue things that suddenly turn vicious in Galaxy Quest, this is your monster. If a leprechaun is the kid who copied
your notes in high school, the lurker in light is the prom queen who copied
your term paper, burned your hard copy, deleted the file from your computer,
then had you hauled up before the Academic Honor Committee on plagiarism
charges (saying you tried to copy her), all with the a smile that says,
“Who are they going to believe? Me, or…whatever you are?”
(Somewhere in there she also probably also used a bucket of pig’s blood. You get the idea.)
I haven’t even gotten to their hatred of all creatures that
live in the dark. Imagine coming
across a pair of these guys ripping the organs out of a nailed-down,
still-living darkmantle—and then having them drop everything to gleefully maul
the party dwarf instead?
In short…man, aren’t these little guys fantastic?!?
Fires are breaking
out all over the Misty Forest.
The pixie stewards who would usually stop such blazes are found dead,
their wings ripped off and their bodies horribly mutilated. Equally disturbing are the piles of
corpses—badgers, woodchucks, and other burrowing mammals, along with the odd
goblin. The culprits are a gang of
lurkers in light. They arrived in
this world at daybreak and were horrified by nightfall. They found fires an excellent way to
ward off the dark, and now attempt to kill anyone (such as the pixies) who
attempts to quench their flames or ruin their fun.
A wall made of
brilliantly lit crystal panes can be played as if it were a musical
instrument to unlock a secret door.
The curious may play three wrong notes without harm, but each wrong note
after that summons a lurker in light (up to the room limit of five, though if
one is killed another wrong note could replace it). The lurkers are furious at being summoned, and immediately
attempt to slay any creatures in the room to open a ritual gate back home.
The Everbright Chalice is an artifact
whose mysteries have earned it its own knightly order, the Banner of the Bright
Chalice, who have housed the glowing cup in a cragtop keep that doubles as a
lighthouse. Recently lurkers in
light claiming to be envoys from the Plane of Air have asked to pay their
respects and help tend the artifact.
The knights, much honored, assented. (Though a religious order, the knights have few paladins in
their ranks, so the lurkers’ evil natures went uninspected.) In time the
lurkers asked to minister to the fetchling minority in city below; the knights
assented to this request, too. And
that’s when the murders started…
—The Great Beyond
58–59 & Pathfinder Bestiary 2 180
Given that lurkers first appeared in The Great Beyond, I’m wondering if we have occasional commenter Mr.
Todd Stewart to thank for them.
Oh, I hope so.
Also note that, for you Golarion players, there are some
tantalizing hints that lurkers in light may have some relation to the gnomes
and their exile from the First World.
Indeed, you can blame me for them. >:)
ReplyDeleteI actually brainstormed those guys while sitting in the 'How to Write for Paizo' seminar at GenCon, the year before the Pathfinder Campaign Setting was released. At that time I hadn't actually written anything for them since the last issue of Dragon and Dungeon, and I pretty much went all fanboy on Wes Schneider asking how to get in on their new Pathfinder thing.
It worked. And I ended up digging through those notes when I had to work up some new monsters for The Great Beyond. The original manuscript had even more bloody, violent antipathy towards gnomes. Suitably not fully explained. *chuckle*
Love it! Thanks for the behind-the-curtain look.
ReplyDelete(And by sheer coincidence, you're about to get another name-drop today—the nightcrawler entry goes up in a few minutes.)