Lightning is an aspect of Air in Pathfinder and 3.5; it had
its own Quasi-Elemental Plane in 1e and 2e. Either way, lightning elementals are a nice break from the
usual air elementals, and are almost as scary as rust monsters to the average plate-wearing
party.
Though it’s not reflected in the adventure seeds below, I
think it’s fun to think about lightning elementals’ reputation on their own
plane, especially given the world-sized storms in which they live. Are they considered threats? Assets? Warmongering metalophobes? Noble fighters?
Lunatics? Higher or lower
beings? I wonder.
Also, what kind of conjurors and elementalists summon the
less typical elementals? Ice
elementals seem the domain of the cold specialist, while magma and lightning
elementals seem like tools of the most power-hungry, daring, and arrogant
mages. (And spellcasters who
summon mud elementals are probably eccentric or self-taught—I imagine a lot of
sorcerers and druids tend to favor (or are just stuck with) them.)
Wizards are rarely
heavies—especially in rough-and-tumble duergar cities. But Evenn “Sparky” Meistershon has made
a name for himself in Shadowhome as a shakedown artist of the first rank and as
an independent troubleshooter for a number of gangs. The not-so-secret of his success is his lightning elemental
companion Zap and the frequency with which Sparky and Zap’s enemies (including
several watch captains and inquisitors) wind up dead.
The “thunderbirds”
spoken of with reverence by the Qui-Foux tribes are not actually thunderbirds
or phoenixes or even birds at all.
Rather, they are eagle-, condor-, and dragon-shaped lightning
elementals. Why they are so comparatively
intelligent and beneficent compared to most lightning elementals is a
mystery. Some possible
explanations: the Qui-Foux regularly entertain sky spirits (djinn) and treat
sylphs as full members of the tribe; they are adept summoners and conjurors;
and they are in possession of the Headdress
of Storm Calling, a powerful artifact.
In a world where most
countries have never seen even crude dirigibles in their skies, let alone
sophisticated airships, Heaven’s
Juggernaut is truly an unprecedented sight: a gigantic, fan-winged
craft-of-air carrier. A commando team of adventurers
infiltrates the flying fortress to shatter the lightning-fired dynamos that
power it. But each dynamo houses
an infuriated lightning elemental eager to vent its ire on the closest
metal-armored humanoid it sees.
—Pathfinder 2
116–117
Two final notes:
1) If you haven’t already, vote tomorrow.
2) I don’t want to make any sweeping generalizations about
my followers—I know some of you are liberal, some conservative; some old, some
young; some Pathfinder newbs, others diehard AD&D 1e and 2e players with 20
years’ experience.
But I will say this: As a group, you all have some pretty
bitchin’ hair. You go, boys and girls!
So I’ve been pretty quiet on the radio front lately. Website issues have made streaming my
show difficult and downloading the weekly archive impossible. I’m still doing my show most weekends,
though, still from 10 a.m. to noon East Coast time at a slightly tweaked address.
This weekend,
though, I went up to my college for homecoming and got to do something special:
DJ at my old station, 91.9 WCFM Williamstown. They moved
to a different building and changed all the equipment, but the CDs and the
spirit of the place are still the same.
If you want it, go here and download the “Sunday 13–14”
file; I’m on from minute 4:00 to around minute 35:00.
(I assume the link will be good till Friday, November 9, at
midnight; beyond that I don’t know.)
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