Look at the humanoids lined up in Pathfinder’s Classic Monsters Revisited. One of these things is not like the
other: lizardfolk, the only non-evil creature in the bunch.
And that’s why they’re great for role-playing. Since lizardfolk aren’t automatically
evil, a party of bards and sorcerers negotiating with a tribe might walk away
with more story XP than a troupe of paladins and fighters could earn hacking
through them. They can even be
staunch allies and retainers, with class levels in fighter, ranger, druid, and
adept especially. But at the same
time, they are practically alien and certainly
reptilian. Just when you think you
get lizardmen, they’ll do something—cannibalize their dead, slay captives,
breed through parthenogenesis—that makes you remember that they are not
mammals, are definitely neutral, and may regard you as a friend and a potential
meal at the same time.
But if you want to skip the role-playing and go straight to
the fighting, lizardfolk are great for that, too—and you get to stat-tinker and
world-build at the same time. Steal from real-world lizards to create subraces
(CMR mentions horned-lizard-like
sandfolk, gecko-like cliffborn, and chameleon-like Unseen). Just bought a new rulebook? Try out an exotic weapon or feat or CMB
move or sorcerer bloodline. Scale
up the encounters with class levels, advanced or templated chieftains, dinosaur
pets, or naga and dragon masters.
Know anything about real-world tribes and defenses? Use an Irish crannog or a Vietnamese
floating village for inspiration.
If you’re a GM, lizardfolk are the ultimate permission slip.
An envoy from a
nearby lizardfolk tribe arrives in the Viscounty of Kerrick. If all goes well, he has the authority
from his chieftain to allow a trade road through tribal lands, turning Kerrick
from a backwater to a trading hub.
Yet his habits—taking from shop owners too weak to defend themselves,
blithely suggesting the residents of the local orphanage be auctioned at the
livestock fair, etc.—put many of the citizens off. When the local priest starts decrying him as a demon
worshipper, his parishioners start feuding with the guildmasters and the
viscount. Or is the cleric more
right than anyone realizes—and are the negotiations just a front?
The Venom Dawn lizardfolk
are more than occasional predators of humanoids; they avidly seek out such
repasts. They specialize in
weapons like blowguns that take advantage of humans’ soft, scaleless flesh. When one of their warriors returns from
a crusade with a sack of megaraptor (giant advanced deinonychus) eggs, they
begin plans to ride the dinosaurs into human towns to feed.
Survival in a swamp
offers specific challenges, and thus encourages specific prestige classes. Lizardfolk stalwart defenders guard
their egg barrows and crannogs from pilfering boggards, oviraptors, and other
threats; status-hungry nags also prize them as guards. Tribes blessed or cursed with albinism,
melanism, or demonic patrons often spawn rage prophets; the Black Spears of the
Geistfens are one of the most well known.
And many a druid has been shocked to discover the leader of her circle
is not some graybeard or treant but one of the lizardfolk; many of these are
stalwart defenders with dinosaur companions, especially compsognathuses. (See the Advanced Players Guide.)
—Classic Monsters
Revisited 34–39 & Pathfinder
Bestiary 195
Line I was tempted to put above, during all that
cannibal/murder/herm talk: “They’re basically the GUROchan of monsters.” And no, I’m not linking. ;-)
I love lizardfolk almost as much as I love gnolls. I bought the 3.5 Dungeon Master’s Guide II just because it described a city that had
lizardmen at its gates. (I wish I
was kidding—I’m a sucker for city/nation write-ups of any kind, especially if
exotic humanoids are involved.
Hell, I bought the Ptolus PDF despite
hating reading digitally, and that thing is a tome.)
I also want to give a shout out to the wonderful lizardfolk
of D&D’s Known World/Hollow World/Mystara—the undead lizardmen of Ken
Rolston’s The Emirates of Ylaruam,
the ancient lizardmen of Aaron Allston’s Hollow
World Box Set, and the “Squamous Ones” (including cay-men and gatormen)
from Bruce Heard’s “Voyage of the Princess
Ark” in Dragon Magazine #185.
Good luck finding most of those books, but you can and
should (as I’ve mentioned before) find 3.5’s Serpent Kingdoms by Greenwood/Boyd/Drader which is a steal at under 15 bucks (and that’s new, let alone used) at a certain
tax-evading online bookseller you may be familiar with.
Also, a lot of you have written or commented lately; will
try to do a mailbag post as soon as I’m a hair less swamped.
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