If you’ve ever wondered why reliable gates are always in the
most ridiculously inaccessible places (besides giving PCs something to do), or
why hordes of the Abyss haven’t just swept across the land, the orrery-bodied lhaksharuts
are the reason. These CR 20
inevitables are physical (note those six arms, perfect prediction, cunning
reflexes, and wounding weapons) and magical (dictum and imprisonment
for the win) powerhouses.
It’s worth noting that lhaksharuts top even maruts in terms
of power. So in a fantasy
universe, preserving the sanctity of the planes is apparently even more
important than maintaining the balance of life and death itself…
An axiomite
evangelist wishes to bring the war against chaos directly to the
proteans. To do this, he will need
to find a way to distract his own people’s lhaksharuts, perhaps even go so far
as to sabotage the inevitable factories.
Mortal pawns from the Prime will do nicely for either task.
Through complicated
legal channels—and in the Outer Planes, that’s saying something—a pit fiend has
received a dispensation from the inevitables to allow a gate to open during a
solar eclipse—long enough for his hellish armies to march. Should adventurers try to stop the
incursion, they must defeat not only the immolation devil general in charge of
the rearguard, but also the lhaksharut monitoring the gate’s function. While it loathes the arrangement, a
lawful contract is a binding one…or is it?
Lhaksharuts maintain
a wide network of informants.
A party that has spent its career combating incursions from the
Elemental Planes discovers its benefactor was an inevitable all along. The adventurers are so marked by their
experiences—one bearing fiery wings, another with water magic tattoos, a third
with a collection of ioun stones and bottled lightning elemental—that their
employer now considers them tainted.
When the lhaksharut arrives to seal away a demiplane they found that is
all that keeps an impoverished desert nation alive, it coldly thanks them for
their service and tries to trap them on the opposite side of the shutting gate.
—Pathfinder Bestiary 2
164–165
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