On the whole I don’t love antimagic/dispelling monsters,
except where tradition dictates (like golems). I think it’s an allergy I developed reading 1e and 2e
Forgotten Realms products, where every other new monster was a magic-eating or
magic-resistant mystical blob. But
Pathfinder has been more chill with such monsters, so I’m happy to see the
lukwata—the eldritch encrustation actually gives this cryptid a little bit of an
edge, so it’s not just yet another big aquatic beast, and their funky damage
reduction ought to drive the typical mid-level party nuts (especially if they’ve been lording their gear over the local
natives).
Pathfinder Adventure
Path #41: The Thousand Fangs Below has a full write-up of the lukwata,
including how much local tribes revere them, but the abbreviated Bestiary 3 entry still offers plenty of
ideas to work with…
Hexed by a forest
spirit they offended, members of an adventuring party are having trouble
removing the various curses under which they labor (slowly turning into plants,
suffering wereboar lycanthropy, agathion hallucinations, etc.) After ordinary and magical remedies
fail, they are told they have one option left—they must court the dispelling
bite of a lukwata…and survive.
The Uronbo people
take life debts seriously. One
such life debt is the only thing keeping a cannibalistic druid in service to a
party of northern explorers. But
they in turn must save his dire crocodile from the jaws of a lukwata, or the
cannibal will declare the debt null, leaving them stranded in a land of
serpentfolk, strix, and charau-ka.
The
blue-woad-sporting Highlanders are suspicious of arcane magic—they force
their sorcerers to live alone and loathe wizardry as an import of their Aelish
oppressors. Capable fighters in
their own right, they turn to divine, usually temporary enchantments when
needed (such as weapons blessed by their clerics or left under a trilithon for
a night). Aelish war wizards,
meanwhile, are reluctant to push their supposed magical advantage. The sheer age of the Highlands
themselves seems to cause magic to behave strangely, and the land is bordered
by a succession of rivers and lochs, each with its own territorial lukwata that
seems to sense when a mage is passing nearby.
—Pathfinder Adventure
Path 41 86–87 & Daily Bestiary 3
187
Hi! Patch
here. Since more than 20(!)
percent of you are new in the past six weeks, let me bring you up the speed: In
addition to being a big Pathfinder/D&D nerd, I am also a big music
nerd. I have a radio show called The New Indie Canon on 88.1 WMUC-FM in
College Park, MD. I used to post
links to my shows, but in mid-September things on our website went kaboom in a
big way and the archive busted.
But the good news is, we now have a new web address! (Take that, cybersquatting Norwegians!) And stream ripping/archiving is back up! So how did I celebrate my first
to-be-archived show in more than a month?
…Um, by only prepping half my show, showing up late, and
turning on the wrong mic, thus botching my intro. Sigh. (Oh, and right
before I went on, iTunes decided it wanted to check my music library. Which takes, like, 10 minutes of the
rainbow swirl of sad, because I have 60 days
of music on my laptop alone. Thus
I had to totally rethink my first set.)
So I’m lame.
But the music is not. So
click here for the best new and independent rock in the capital region
(including that great Purity Ring/Danny Brown mashup), plus a bonus look back
at the 20th anniversary of a little acoustic folk album known as…let’s see,
what was it?…oh right, Rage Against the
Machine.
(Music start about 8:15 into the file. The feed can skip, so for best results
let load in Firefox or Chrome, Save As an mp3, and enjoy in iTunes.)
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