I’m not sure which is scarier—energy draining or strength
damage. Certainly energy draining
can erase months of role-playing, but at least there’s a save. Strength damage, especially from a gang
or swarm of shadows, just seems to happen so fast…and vs. a fly speed of 40 ft. running away may not even be
possible. All of which makes
shadows terrifying in numbers and greater shadows terrifying, period.
A tapestry in an
abandoned great hall features dark empty silhouettes at play in an otherwise
richly detailed scene. Anyone who
lingers in the hall will be attacked by these silhouettes—actually shadows—that
use their Strength-damaging attacks to “invite” visitors to join them in their
tapestry home.
A well is haunted by
shadows. The quickest way to
escape them is to rappel down to the bottom of the shaft. The well is fed there by an underground
stream, which will carry the climbers to safety…provided they can swim in their
armor.
The necromancer
Shrouded Hand used a grisly rite to surgically attach a greater shadow to
his own. He must feed one sentient
creature per week to his dark double, or else it will begin sapping his Strength
instead.
—Pathfinder Bestiary
245
In “basic” D&D, shadows weren’t undead, just monsters—a
nasty twist to throw at divinely overstocked parties.
This Saturday's show said, among other things, "Good Morning
Tucson." Perhaps it will add to your good morning, afternoon, or whatever,
wherever you are.
(Music starts just over three minutes into the file. The feed can skip, so let load in
Firefox or Chrome, Save As an mp3, and enjoy in iTunes. Link good until
Friday, 6/8, at midnight.)
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