The guecubu was originally a Chilean spirit—details on the
Web are scarce, but apparently it was said to ride horses to exhaustion and
otherwise cause torments in the mortal world. In gaming, the name (along with several other folk monsters
like the dybbuk and the manitou) got applied to subraces of the loumara, a new
race of demons introduced late in 3.5 (see below).
The Pathfinder version, from Bestiary 3, returns to the spirit realm. This guecubu is a vengeful spirit that has defied all the
normal safeguards to ward against its return, making a body from the very earth
itself.
After hearing him
curse their names and swear vengeance, a party of adventurers did all they
could to prevent the return of serial killer Bloody Michael—up to and including
filling his mouth with holy wafers, cutting off his head, burning his body, and
blessing and scattering the ashes. But some rages defy even fire and
death, and soon they cannot stop at an inn or share a campsite without someone
dying.
Sellswords comes
across a wicked man hanging from a gibbet. So near to death, it does not matter whether or not they
release him—they are the first targets of his guecubu when it rises.
Burying an evil man
at a crossroads typically thwarts his spirit’s return—many clerics and
oracles have a tale of a conversation held with a powerless shade they met in
such a place. Burying an evil
woman, especially a witch, druid, or lamia, is another matter. The sympathy
between Mother Earth and her daughters is strong regardless of alignment or
crime, and she will clothe and arm her daughters in the soil itself if their
pain and rage are great enough.
—Pathfinder Bestiary 3
145
Several notes here:
1) I loved 3.5’s Fiendish
Codex I: Hordes of the Abyss, and the loumara were a great concept. (Check it: Some gods ripped a layer out of the Abyss, and the
plane itself reacted and destroyed them, then used their thoughts and dreams to spawn a new race of demons!!! Forgive me for the italics and multiple
bangs, but that’s pretty hardcore.)
That said, I’m against swiping the names of real-world mythic creatures
and slapping them on completely fictional monsters. The loumara would have just as easily worked with made-up
names, freeing the manitou and the dybbuk to get stats that fit their cultural
origins. (More monsters plus more
cultural diversity in gaming is always better. Typically Pathfinder gets a gold star for this—we have stats
for the dybbuk now!—albeit with a hefty asterisk for the oread, sylph, and
undine entries, which I’m more than a little out of sorts about.)
2) Gender and fantasy is a tricky thing. On the one hand, I want women in
fantasy to be as tough (or as craven) as men, to get armor that covers their
whole bodies, and to generally be equal participants in the world. That said, sometimes working with the
female as “other” or with mythical feminine archetypes (the Earth Mother or the
maiden/mother/crone trio, for instance) can lead to good scenario ideas—see above
and the gorynych and green hag entries for examples. So far I think I’m keeping a decent balance, but feel free
to weigh in if you think I’m doing a sloppy job in this arena, whatever your
gender identification.
3) I’m a big believer in rewarding players for engaging in
the GM’s world. That especially
goes for folk remedies—if they bury one of their enemies at a crossroads so the
corpse can’t rise up and find them, good for them! If they sprinkle a circle of salt around their beds to ward
off inn wights (from Sword & Sorcery’s Creature
Collection), give them a scene with a frustrated spirit circling their
beds, unable to breach the barrier. Reward
such engaged behavior in your players, again and again…
…And then give them the Harry Dresden treatment: After
they’ve done everything right, and covered all the bases, send a guecubu after
them to show them that no amount of hedge wizardry in the world can stop a real bad guy.
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