The grodair is one of those magical beasts that looks
stupid, right up until the time you realize that it’s totally brilliant.
Let’s face it, we don’t talk about fantasy evolution
much. But it makes sense that
creatures in a magical world would develop magical strategies for coping in
that world. After all, in the real world we have
beetles and pines that depend on forest fires for part of their breeding cycle. A magical world might have thrushes
that only lay their eggs in spell-blighted areas, for instance, or when the
Elemental Plane of Air is in congruence.
So the grodair, a fish that carries its own water with it,
totally works. It’s a perfect
strategy for a creature from an unstable, constantly shifting realm—Golarion’s
First World comes to mind, as well as Faerie, the Spirit World, Limbo, Chaos,
or any number of demiplanes in other settings—where rivers cannot be relied
upon to keep their courses. But
you don’t even need to keep the otherworldly setting—such an adaptation also
works in subterranean realms, deserts, tundra, or even asteroids or
comets. The grodair can make a
home in the harshest environments…and its long (if unreliable) memory ensures
that PCs will always have a reason to seek it out.
Faerie is easy to
find and nearly impossible to leave—especially after one has incurred any
obligation to a fey lord. Those so
stranded might seek Blastofleur, a bloated grodair sage who travels the Ways in
and out of Faerie on his self-made rivers. He also offers a measure of protection, at least from fey of
Small size or smaller—the local atomies and sprites avoid him, as he has a
tendency to snap them up like flies.
A tribe of
troglodytes has enslaved a grodair with drug-laced mushrooms and the threat
of barbed harpoons. The tribe uses
the grodair to migrate through the most arid regions of the Realms Below,
seeking relics from a now lost Kingdom of Reptiles once peopled by advanced
troglodytes and serpentfolk.
A devious death trap
suspends a grodair above a portable hole. If not disarmed, the trap will drop the
fish into the hole, simultaneously triggering the grodair’s death flood and
creating an extradimensional rift to flush interlopers into the Astral.
—Pathfinder Bestiary 3
143
No comments:
Post a Comment