What a difference a decade makes! An edition ago I couldn’t have told you what a grindylow
was. Add some China Miéville and
Harry Potter into the mix, and now it’s practically a household name.
Despite their low CR, two things make grindylows scary:
First, because of that low CR, PCs are likely to encounter them before they
have access to regular or reliable water
breathing effects—making fighting them anywhere near their own turf a
dangerous proposition. Second,
look at that organizational chart.
Grindylows can scale up fast,
both in levels and sheer numbers.
So a party should be encouraged to get in over their heads—literally and
figuratively. After killing one or
two of the creatures, PCs are likely to get cocky…only to find themselves
surrounding by 40 of the savage, needle-toothed beasts, along with all their
pets, leaders, shamans, and mutant cousins.
The shark-like,
bloodthirsty adaros are hardly sympathetic figures. So when a mother adaro and her child
wash up on shore seeking sanctuary from a warband of grindylows, a seaside
village has a hard moral choice to make.
When raw octopus
replaces the traditional fried squid as a delicacy in Portuwar, their
fishermen leap to take advantage of the new market. This angers the nearby grindylows, who begin swarming upon
solitary ships en masse, leaving torn
nets and skewered men in their wake.
Soon even Portuwar’s piers are not safe, especially at night.
A river is locally
known to be haunted. In truth,
it is the domain of a grindylow matriarch whose monstrous spawn are
particularly bloodthirsty due to some unknown force of corruption. The local water nagas sometimes war
with the tribe; the local nixies prefer to avoid them, but are not adverse to luring
mortals who have offended them into the grindylows’ clutches.
—Pathfinder Bestiary 2
148
Since we’re talking aquatic creatures, now is perhaps the
time I should mention that I enjoyed Mike Shel’s Isles of the Shackles a lot.
Look for the usual nice omnibus of locations and adventure ideas, plus a
particularly hefty does of monsters, which struck a nice balance between
general (duppy, larabay), setting-specific (Aashaq’s wyvern, gholdako), and
useful NPCs (pirates, jinx eater).
I’m also digging the Skull & Shackles Adventure Path—my
current Aubrey–Maturin obsession having a lot to do with that—and so you can
probably guess how much I dug the look at Golarion’s ocean races in Pathfinder Adventure Path 56.
Appropriately enough, thanks to this, there are tall ships
literally outside my window right now.
I just saw the BAE Guayas go
by with sailors lined along its yards.
No comments:
Post a Comment