Griffons make for excellent wilderness encounters or side
treks. At CR 4, they’re serious
predators, but not so serious that they’ll throw off the pace of an
adventure. (Though for best
effect, you should throw them at parties before the players get too many spells
that go boom.) Most of the time
they’ll be more interested in the PCs’ horses than in the PCs themselves, but a
griffon defending its mate, its nest, or its rider is not to be trifled
with—especially since they understand Common well enough to coordinate with
intelligent allies.
Barnabus Crump is
looking to hire adventurers to find a griffon’s egg; he says he has a
contract with the noble Grand Duke Ambrose’s sky knights. In reality, he wants
the griffon for his traveling menagerie.
His last griffon doubled his profits for two years, but he beat it so
severely it died.
The tawny-bodied griffons
of Mekhtar are said to be sacred to the sun god, since they bear the falcon
heads of his favorite son. Sacred
or not, they prey on horses just as rapaciously as their eagle-headed
cousins—sometimes doubly so, as one in ten Mekhtaran griffons has two heads.
Elven griffon riders
are renowned in song and legend.
Dwarven griffon riders are not.
This is because no one who has met the crossbow-wielding rangers and
skirmishers has lived to report back.
—Pathfinder Bestiary
168
We last visited Mekhtar here. Apparently it is a dangerous place.
If your players want griffon mounts, Mythological Monsters Revisited has more (courtesy of Michael
Kenway) about their temperaments and capabilities.
Griffons are also ideal monsters in a low-magic campaign
(say, one based on Anglo-Saxon, Arthurian, or Viking times)—just exotic enough
to be a true monster but without the magical bells and whistles.
No show this week—I came down with a fever Friday and
decided to play it safe Saturday.
But I’ve been meaning for weeks to put up my belated Easter mix. The abridged version is here; if you want
the full version, shoot me an email.
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