One of the things that sets Pathfinder authors apart is
their ability to synthesize (a talent I’ve mentioned here before) and
rationalize. There are a lot of
writers and publishers out there who owe their existence to one edition or
another of the world’s oldest role-playing game, and almost all of them try to
recapture certain elements of the original dungeon crawl experience. But while these other publishers seem to
be obsessed with 1e rule tweaks and TPK potential, Pathfinder writers actually
spend time making those dungeon crawls make
sense.
So where you once had three (admittedly classic) monsters—the
executioner’s hood, lurker above, and trapper—that were all vaguely similar
ambush predators, Misfit Monsters
Redeemed’s Colin McComb saw them as three stages in the life cycle of one
monster: the lurking ray. That
makes sense! Not only that, it’s elegant. Suddenly three semi-believable monsters become one totally
plausible species. Suddenly
dungeon ecosystems are more rational places. And suddenly your PCs have even more to fear.
The ancient temples
on Polau are rumored to be haunted, and the natives give them a wide berth
as well. Those who come too near
are sometimes found headless; more often than not, they are not found at
all. It turns out that the temples
are positively infested with lurking rays, particularly lurkers above. Able to hunt in the jungle by night and
retreat to the temples during the day, these manta-like creatures grow fat and
powerful at every stage of their life cycle.
A social club for
magi and musketeers features an ornate rug that is actually a trapper held
in magical stasis. The boisterous
members take little notice of the rug, but if the club’s vaults are ever
robbed, the stasis ends and the trapper will attempt to consume whoever passes
through—ideally (but not necessarily) the thief.
A natural stone
bridge over an underground river hides an executioner’s hood. When raft- or skiff-going travelers get
hung up on the rocks beneath the bridge, the hood strikes. Drow who know about the bridge’s
predator sometimes hang truculent slaves there. When the slaves’ families go to retrieve the bodies, they
themselves often fall prey to the executioner’s hood.
—Misfit Monsters Redeemed
46–51 & Pathfinder Bestiary 4
186–187
See more on the lurking ray in Misfit Monsters Redeemed.
I spent much of today watching Island Hunters on HGTV.
I think it shows in that first adventure seed.
And yeah, I totally buy the lurking ray’s life cycle of
young executioner’s hoods growing into male lurkers above and female
trappers. If Schistosoma in our world can sustain a life cycle that involves snails and humans, with puddles as a vector for infection, lurking
rays seem downright mundane.
If Christmas is your thing, I hope it was merry; if not, I
hope it was awesome in whatever way you wanted it to be.
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