Thank goodness the major Lovecraftian races all hate each
other. Otherwise humanity would be
doomed. (Even sooner than it already is,
I mean.)
Elder things, for instance, are an ancient, radially
symmetrical race of beings who move from world to world, hibernating during
their interplanetary journeys and waking to build great cities both on land and
under the sea. They might have left a
more lasting mark if they hadn’t also created the shoggoths as a servitor
race. These monsters eventually
rebelled, neatly illustrating why you should never create a CR 19 ooze servant
when you’re a CR 5 aberration. But as
they “possess a boundless capacity for war and egotism,” according to the Bestiary 4, they’re not likely to learn
that lesson any time soon.
Speaking of that boundless capacity for war, they are also enemies
of the aboleths, mi-go, star-spawn of Cthulhu, and the yithians. All these factors, along with their clumsy and
slow limited starflight, have curtailed their spread. (According to Wikipedia, they also don’t like
ice ages.) But you have to guess that
any race hated by manipulative psionic fish, intelligent fungi, time-travelling
super-intelligences, and the children
of Cthulhu himself probably isn’t going to be besties with the human race
either.
Snow elves explore a
domed crystal city not unlike their own.
Their meddling awakens the hibernating elder things within, as well as
darker threats—including an immature and hibernation-weakened (but still quite
deadly) shoggoth. If the elves do not
seal up the strange city their own civilization might be doomed. But as the initial explorers accidentally
brought russet mold spores back with them, they have their own problems to deal
with first. Though it shames them to
admit it, the snow elves need outside help—possibly even from revolting
non-elves.
The subterranean city
of Dez Muthoin features an unusual proprietor of magic items: an elder
thing spellcaster. It specializes in
headgear, cloaks, and other items it cannot wear, keeping useful rings, rods,
and similar treasures for itself. Its
familiar is a disturbing ratling who keeps a close eye on newcomers whose
magical gear the elder thing may wish to purchase…or steal.
A duergar vampire is
an unusual thing, even in the largest spaceport in the cluster. His request isn’t: He seeks bounty hunters to
kill an elder thing. All dwarves hate
the terraforming colonizers, so that’s no surprise. But that he’s willing to hire living agents
straight up, with no domination…? Well,
that’s a scenario that smells of plotting and mystery, make no mistake. Might even be worth taking the contract just
to find out why this particular elder thing, why this dead dwarf, and why now,
when fulfilling the contract means running through the 3rd Couatl Fleet
blockade to a godsdamned mummy world…?
—Pathfinder Adventure Path #46 82–83 & Pathfinder Bestiary 4 85
The full entry on elder things can be found in Pathfinder
Adventure Path #46: Wake of the Watcher.
Speaking of which, I’m not a huge Gothic horror fan, but I
end up recommending Carrion Crown Adventure Path issues a lot simply because
they’re useful. (The first two issues, for instance, have a
lot of low-level monsters, variants monsters, and haunts. And who wants to stat up werewolves or
vampires when you can just steal them wholesale from PAP #45 and #47?) So if you’re looking for how Lovecraft’s
Great Old Ones and Outer Gods fit into Golarion, PAP #46 is the issue to turn to.
Regarding einherjar, ohgodhesloose has plenty more to say…including comparing them to Games Workshop’s vaunted Space Marines…
It is really weird to have a blog apparently popular enough
for fake blogs to rip off my content.
But it makes Googling myself more interesting. Wait, no, I meant annoying. (The best way to push imposter sites down in
the rankings? Recommend The Daily Bestiary on your favorite
message boards.)
By the way, I’ll be doing my annual holiday music show
(yeah, it’s mostly Christmas tunes, but I try) tomorrow morning live from 10 AM
to noon, U.S. Eastern. Tune in!
The way shoggoths are mistreated, you'd think there be at least one adventure where we could ally with one, or at least try a Diplomacy roll. Granted, said roll should be at artillery distance, but it's worth a try.
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