Before I tackle today’s entry, let’s get the important stuff
out of the way first. This past
week I was on vacation bouncing between Portland and Seattle. And while I was there, thanks to the
diabolical machinations of Wes Schneider, I was fortunate enough to get to meet
a whole bevy of Pathfinder/Paizo authors, editors, designers, and staff. I’m hesitant to name names because I’m
terrified of leaving someone out, but James Jacobs, Owen K.C. Stephens, Rob
McCreary, the Pathfinder Society guys (whose names I really am blanking on),
and everyone I met were incredibly warm and welcoming. Thanks especially to James Sutter for
the tour and to Adam Daigle and Wes for a fantastic night of monster talk,
old-school (A)D&D reminiscences, Pathfinder wisdom, and general good craic.
Okay, it’s sarglagon time!
Just how nasty are these guys? So nasty they have sea
anemones for hands. (You were
expecting tridents? Lobster
claws? Passé. Bring on the venomous tentacle
punches!)
The Bestiary 4 entry
on the drowning devil is by necessity pretty short, so for the real skinny you
need to check out Pathfinder Adventure
Path #60: From Hell’s Heart. As
you might expect, drowning devils are Hell’s aquatic agents. But it turns out there’s more to them than that. They are also determined
gatekeepers and guardians, so if you’re thinking about escaping Hell via the
sewer system, think again. Fully
eight of their abilities and spell-like abilities affect water in some
fashion—even being near one is to enter
the crushing presence of the deep—and they can drown a victim at 10 paces.
But just because drowning devils are most adept in water,
nothing says they have to remain there.
The mingled devotion and greed inherent in their natures might cause
them to take up guard contracts far from their beloved oceans and swamps. Even weirder, according to PAP #60 sometimes a sarglagon will serve
as a kind of fairy goddevil for a tiefling, at the bequest of the original
devil who inserted itself into the family bloodline. This means even the most
good-hearted tiefling (or sorcerer!) might be shadowed by a faithful but
malevolent devil…and freeing this poor soul without offending his diabolic sire
or grandsire will be tricky…
An oath has escaped
one of Hell’s libraries.
Manifesting in a form similar to a psychopomp (albeit with a papier-mâché mask), it flits
about the Swamps of Remorse blindly searching for a way home. Adventurers might
return the oath to its owner, or even use it to control the oath-swearer
instead. Either way they have to
contend with a pair of drowning devils who have come searching for the truant
vow.
Adventurers are
hauled before an inquisition for questioning. A number of people are dead, and all of them were on less
than good terms with the party.
Eventually the innocent adventurers are released, but a cloud of
suspicion hangs over them—and the murders don’t let up. It turns out that one of the adventures
(or a close ally) has fiendish blood, and the inheritor’s
sire has sent a drowning devil to keep a closer eye on his prodigal kin.
Jonatar the Prophet
was to bring water to the tribes and unite the Besij. So believed the multitudes that flocked
to his name and the sheiks and Kingdom of Salt pharaohs who tried more than
once to have him killed. Now it
looks like someone has succeeded…and the only water to be found is in Jonatar’s
lungs. Someone drowned the
Prophet—in the middle of the desert, no less. Adventures investigating the murder will have to fight
desert assassins and fend off corpse-devouring ghuls. One possible murder weapon is a decanter of endless water…or so it appears, until opening it
reveals a watery demiplane guarded by drowning devils.
—Pathfinder Adventure
Path #60 80–81 & Pathfinder
Bestiary 4 52
Hi all! I’m
back from vacation. Hello
especially to all you new readers who joined while I was out of town. This week is going to be more than a
little crazy as I try to get back up and running and contend with pre-Christmas crazy, but I’ll do my best to keep
the entries coming.
No comments:
Post a Comment