Not all spirits are lucky enough to return to a body, or
have the strength of will to become a ghost or spectre. Ectoplasmic creatures are near-mindless
undead whose only form is the gooey ectoplasm that clings to them, a remnant of
their souls’ time on the Ethereal Plane.
That’s still plenty enough form to do some damage, though, especially to
low-level parties.
(And if you ever wanted Slimer to cause real havoc, this is your
monster.)
After a lab accident
burned down Findarren Olaf’s lodging house, he was haunted by the
ectoplasmic forms of the other boarders who did not survive the blaze. Now he lives in an abandoned
watchtower, where 20-foot-thick walls keep the angry ectoplasmic creatures at
bay. When a particularly
persistent shade phase-lurches past his defenses, he seeks adventurers to help
him drive off the undead and set their souls to rest.
A vile cult occupies
a desecrated temple. Among the
surprises they've left for any would-be crusaders is a baptismal font
apparently filled with oil. Anyone
who investigates more closely finds that the oil is actually ectoplasm—causing
a patrol of ectoplasmic beheaded (all that’s left of the cult’s many victims)
to slurp out of the glistening goo and attack.
As an empire falls
into disrepair, its wonders dwindle and decay. The Grand Menagerie, no longer a prize attraction, has a new
head keeper: an alchemist obsessed with “improving” the animals. The results of his fleshwarping
experiments fill many of the enclosures.
But worse yet are the failures.
So many animals have died in agony on his watch that their souls have
merged into ectoplasmic creatures of suffering and hate. Manifesting as
ectoplasmic chimeras, these conjoined undead creatures hate the living and seek
to devour anyone who comes near their territory. Perhaps the worse is an oozy chimera sporting the heads of a
lion, a giraffe, and a green dragon…and a tail tipped with the sobbing face of
the zookeeper’s late daughter.
—Pathfinder Adventure Path #43 86–87 & Pathfinder Bestiary 4 82–83
I hope you all like Bestiary 4 monsters…because you’re going
to a get a lot of them from now on!
The title adventure
from Pathfinder Adventure Path #43: The
Haunting of Harrowstone and that issue’s “Bestiary” are also notable for
the number of low-powered threats and haunts they serve up. If you’re stuck for 1st-level adventure
ideas that don’t involve goblins or kobolds, it’s worth investigating.
A reader questioned
me about the Jewishness (or lack thereof) of the dybbuk. Just so we’re clear, I never claimed
they appeared in the Talmud or anything, just Jewish folklore. Aside from the Wikipedia entry, check
out more info here and here.
(And that thing
about adherers was a joke, obvs.)
Fortooate dug up
some great dybbuk references in fiction and film over here. AlgaeNymph, meanwhile, had fun mashing
up the idea of the ibbur with a certain Golarion notable…
Ooh, that Beheaded one, that's delightful. I'm definitely going to include that at some point in my campaign.
ReplyDeleteOn another note, I was just wondering what your plans are when you finish up Bestiary 4? Assuming there isn't another Bestiary out by then (if there is I guess that kind of puts this question off for a bit :P) will you end the blog or move on to other monsters from other sources?