Looking for an explanation for that impossible dungeon or
demiplane? Does your subterranean
world need a maker? Do you long to
recreate Marvel stories of beings like the Celestials, the Collector, or the
Beyonder in a fantasy context? The
elohim is your monster.
An elohim’s drive to experiment and tinker with environments
almost inevitably means that it’ll come into conflict with adventurers, at
least at first. And with an
outlook so alien that the neutral alignment is only a rough approximation, getting
the outsider to understand the consequences of its actions may be difficult for
heroes stuck in the mortal good-evil/law-chaos frameworks.
One thing’s for sure though: any creature with the ability
to terraform, create demiplane and create life(!!!) is by definition truly
mythic…perhaps nigh unto a god.
How will your PCs react to that kind of power…or brazenness?
Stellar explorers
widely assume that the asteroid known as the Honeycomb is a formian
outpost, given its hivelike appearance (and the fact that no ship to enter it
has ever returned). In truth, the
asteroid belongs to a quite different insectile being: an elohim. The mythic outsider has painstakingly
constructed the asteroid as a base for its experiments, with each chamber of
the Honeycomb featuring its own biome.
Some of the lost ships’ crews may be found here as part of the exhibits.
A god is kept alive
only by the prayers of his worshippers, who are in turn sustained in an
artificial vault deep in the earth.
A mythic xiomorn (see The Emerald
Spire Superdungeon) has kept them there, preserved from the enemies that
overran the rest of their culture millennia ago. But when a curious elohim begins to tamper with the
xiomorn’s domains, the outraged earth creature threatens to destroy his works
rather than seem them ruined. The weakened
god begs a powerful band of adventurers to save his people—and by extension
himself—before the mythic meddlers snuff them out altogether in their power
struggle.
Island ecosystems are
fragile. Flying island
ecosystems, even more so. When
creatures like azure gliders, tumblespikes, and dustshroud rabbits (see Pathfinder Adventure Path #85: Fires of Creation) begin
appearing on Aerius, adventurers are inspired to seek the cause. Their travels take them to lands they
never imagined—other flying islands, the dead-haunted surface, the Belowworld,
the Great Sea, and even other planes.
Each adventure they find stranger wonders and evidence of tampering,
from owlbears and kamadans to worms that walk and worse. It is from some of these worms that
walk—monks who perch decaying pillars of filth to test themselves against the
baking sun—that they are pointed to the elohim whose grand designs are
responsible…and who just might save or rebreak the world.
—Pathfinder Bestiary 4
86
Okay, this is probably my personal obsession with 1990s Dragon Magazine talking, but elohim
remind me an awful lot of the FriNn.
Any other candidates for what inspired the elohim? I feel like there’s some obvious
Lovecraftian or Kirby/Ditko inspiration I’m blanking on. (I blame the season. Eggnog makes me happy but fat and
stupid.)
Speaking of which, I’d love to hear from readers who dig the
elohim. I know that in comics,
stories of weird interstellar manipulators and secret lands often leave me cold. (I dropped Hickman’s run on Avengers for just that reason.) I’d love to hear from those of you who
really get into such stories (any Quasar
fans in the house?), and how you might use the elohim.
Finally, the word “elohim” means god or gods…and that
grammatically ambiguity gets you deep into the fascinating origins of Judaism
and Christianity. See also
monolatrism.
It’s not Christmas until you’ve listened to my Christmas radio show! Now with musical
Easter eggs for Jews!
…The irony of calling anything for Jews “Easter eggs” is not
lost on me.
(Also the main Easter egg is the moment around minute 7:10
where I discover one of the RCA cables is out. D’oh!)
What I like about the Elohim is that I can finally stat up Yuki Nagato.
ReplyDeleteThese guys totally should have been the Vault Builders in Golarion.
ReplyDelete(I also invented another theory about the Vault Builders that I've been considering using in either Golarion or a homebrew setting, but it's different; it involves time being circular.)
I've always liked the idea of these guys as the progenitors of the Material Plane, perhaps the Lovecraftian counterpoint to the Great Old Ones.
ReplyDeleteThink of it this way: we have gods, so angels and devas and all of them have something to serve in DnD that is pretty explicitly GOOD. But the God of the Old Testament is, to modern eyes, rather morally ambiguous. What is certainly clear about him is not his ethics or motivations, but rather his WILL.
So that opens up an interesting middle category between Good and Evil. Even though Pathfinder has given stats and alignments to the Great Old Ones, and created beings like the Primals to give a voice to Chaos, we could ignore that and instead create a divide between Elohim--who want to create and impose their will in a rational way (i.e. something that resembles the world we live in), albeit for mysterious reasons--and their opponents, the Old Ones, who want to destroy what the Elohim create (or twist it into something unrecognizable, or create a new universe of their own). Neither are "good" or "evil" in the normal sense, more like two different schools of art arguing about how and what to paint.