How appropriate is it that on the first night of Hanukkah we
get a monster from Jewish folklore?
(Chag sameach, by the way.) The
dybbuk is a malevolent deceased soul that possesses a living host to achieve
its ends. The Bestiary 3 version serves up exactly that: a malicious undead
puppeteer that’s quite powerful (CR 15) to boot (and with some blood-red hands
for good measure).
Unlike ghosts, dybbuks tend to wander widely, and worse yet,
they only get meaner over time, reveling in the heartache and suffering they
cause. And a series of special and
spell-like abilities make them consummate puppeteers, able to manipulate minds,
bodies, and objects with equal facility.
All undead are tormented by their conditions, but dybbuks seem
especially eager to spread the torment around—ideally among the societies of
the living.
Whether your campaign takes place on Golarion, a homebrew
setting, or an alternate Earth a lot like our own—in any reality, laying one of
these monsters to rest is a mitzvah.
Every theater has its
ghosts—and its pariahs. After
a series of accidents befalls the Golden Curtain, a local club-footed puppeteer
is blamed—for surely only he has the skill with ropes and special effects to
have done the deed. (“And surely
he is envious of those whose craft takes them upon the stage, not below it.”) Innocent but determined not to be
arrested (the city’s jails are notorious deathtraps), the puppeteer constructs
ever more elaborate snares and traps to foil pursuers. Meanwhile the accidents continue,
courtesy of the dybbuk spirit of a watchmen who failed to prevent the arson
that destroyed the Silver Curtain a decade ago. Worse yet, he has possessed the proprietor of the wax museum
next door, giving him an army of animated statues with which to confuse and
assault investigators.
A druid committed
suicide after an illicit affair caused him to miss the signs of blight
descending upon his ward. He
returned as a dybbuk to punish those whose carelessness and pollution brought
the blight, but over time the undead druid grew to care more about toying with
mortals than cleaning his spiritual slate. In particular, he torments the family of the woman he once
loved so dearly—and who he blames for his downfall. The dybbuk can be redeemed if he is lured back to the
ancient wood where he first took the Green Oath. But any adventurers trying to do so will have to overcome
not only the reluctant dybbuk, but the manitou guardian dedicated to keeping
such fell influences out of the forest.
When Georg Schulmann
donates his fortune to put a new wing on the synagogue, gossips say he must
have been possessed by an ibbur, a
benevolent spirit. A young scribe
isn’t so sure. He contacts
adventurers after noticing that the blueprints for the new wing reference designs
and sigils no rabbi would approve—including a pentagram, swirling spirals, and
references to something called a “shoggoth.” He begs the adventurers to find out the truth about whether
Schulmann is possessed—and by what—once and for all.
—Pathfinder Bestiary 3
108
Speaking of ibburs, you might be able to construct a
homebrew ibbur by making a dybbuk neutral good and swapping its harmful
abilities with positive ones. Even
then it will still have the potential to be an intimidating ally…
So apparently the dybbuk’s name comes via Yiddish from the
Hebrew word for “adhere”…which makes the dybbuk the Jewish adherer! Whoa. I just blew my own
mind right there.
Seriously, though, I won’t pretend to be an expert on Jewish
folklore (even if I did go to high school right next to Pikesville)—the
farthest I go back is Bruno Schulz’s amazing
short story collection The Street of
Crocodiles. If any of you know
of any good dybbuk tales, please let us know in the comments/reblogs!
3.5 fans will recall that the dybbuk label also got put on a
kind of jellyfish-like loumara, a new race of demon presented in Fiendish Codex I: Hordes of the Abyss. Slapping the name of one monster on
another is a pet peeve of mine, but loumara were a pretty cool idea in general.
And with that dear readers, another milestone. Today we are done with the Bestiary 3.
(Or mostly done, at any rate. At time of writing, I still need to go back and finish up
the entries for the upasunda, yithian, and akvan, the drafts for which are
scattered on two computers. That’s
what Christmas break is for!)
That’s (almost) every monster since the ecorche back in January of 2012. Once again, thanks for sticking with me
on this bizarre journey.
"Speaking of ibburs, you might be able to construct a homebrew ibbur by making a dybbuk neutral good and swapping its harmful abilities with positive ones. Even then it will still have the potential to be an intimidating ally…"
ReplyDeleteEspecially when you consider what the opposite of a pain touch is...
So...anyone have any ideas on tying Arshea to Jewish mysticism?