The dorvae is a shrouded reptilian outsider packing a nasty
serpent surprise underneath its skirts (at least judging by Vincent Devault’s Bestiary 4 art), along with a poison
that leaves opponents vulnerable to its lesser
geas.
I’m intrigued by dorvaes. A) Because I’m always
intrigued by outsiders that live on the outskirts and liminal spaces of the
cosmology. B) Because the
differences in the evil outsider branches are being defined by thinner and
thinner shades of nuance as time goes on. (Try parsing the difference between the divs’ desire to ruin
and demons’ desire to destroy, for instance, or rakshasas’ pursuit of worldly
decadence vs. the oni’s pursuit of worldly sensation.) So I’m interested in the dorvaes
because, if you believe the Bestiary 4,
then theoretically they choose to be outside those systems entirely. They’re intriguingly libertarian and
solipsistic at the same time—utterly determined to maintain their freedom and
refuse all allegiances, yet believing all other creatures exist to serve
them—just the kind of paradox I like in my elusive outsiders.
That said, we don’t know much about them, and their
activities as described in the Bestiary 4—manipulating
cults, dominating primitive humanoids, etc.—are…let’s be honest…pretty price-of-entry
for evil outsiders. The good news is
that means the door is wide open for you to define them on your own. Maybe that solipsism plays out in
psychopathic serial killing (“Dost thou like Huey of Lewis and the News?”). Maybe a dorvae might run a gladiatorial
Warworld in the vein of Justice League’s Mongul, or direct his peons as if they were pawns
in some great cosmic chess game.
Or maybe they are the arms dealers in the eternal war between devils and
demons. All we know so far is that
they are evil, that they reject all masters, and they appear to be completely
outside and unconcerned with the migration of souls. The rest is up to you.
A dorvae experiments
on dwarven twins for his own sick pleasure. After corrupting one such twin into dabbling in forbidden
sorcery, he convinces the twin’s sister that a party of adventurers is
responsible for her brother’s fall from grace. Ideally, either the sister or the adventurers perish, but if
they ally to save the prodigal brother, the dorvae attempts to wipe all their
minds to preserve the integrity of his experiments.
In the land of the
Djannu, genie influence is found everywhere—except Qmir. No conjuration is allowed, and jann,
sulis, and the genie-blooded are turned away at the gates or executed. This is because Qmir’s secret ruler is
a dorvae who wants no competition for his fiefdom and no wishcraft to cause
ripples in his carefully constructed reality. That reality is a cold police state that breeds slayers and
assassins who do the dorvae’s will.
A dorvae known only
as the Printer disseminates forbidden literature. No pamphlet is too libelous, no roman à clef too scandalous, no tome of lore too vile to
share. He keeps printing presses
on several planes, and his folios once caused an entire world to fall to the
King in Yellow. (He never reads
what he prints—he has minions for that—so he never risks falling under an
author’s spell.) The celestials might
have slain him eons ago, were it not for the fact that he occasionally
embarrasses important devils and demons by publishing the true names that may
be used to summon them.
Adventurers might encounter the Printer when he introduces the printing
press to their worlds, or when one of his pamphlets finally angers a divine
patron enough to take action. Then
again, they might have samizdat works of their own they’d like to see
distributed across the multiverse…
—Pathfinder Bestiary 4
62
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