(Image comes from the Paizo Blog and is © Paizo Publishing.)
Ah, the yithian (or the Great Race of Yith if you’re nasty). Even by the standards of H. P. Lovecraft’s
aberrant menagerie, these guys are bizarre.
Conical bodies; head, claws, and feeding tubes topping tentacle stalks; nasty
mind/memory powers; even the ability to project
themselves into the Astral. But it gets
weirder: These odd bodies aren't even their original forms. Foreseeing that their race would be destroyed
by flying polyps, yithians projected the minds of their entire species across time
and space en masse, swapping mental
places with the creatures that originally possessed these alien shapes. And having fled one apocalypse already, yithians
continue to keep their eyes (all three of them) open, exploring planets and
time periods across the galaxy, always seeking knowledge, safe refuge, and
intelligence regarding their ancient enemies.
And that's really the key to these creatures. Other Lovecraftian beasts are more
blood-curdlingly terrifying or will melt your sanity just by showing themselves. By those standards yithians are practically
harmless, even acting as gracious hosts to those whose bodies they borrow for
their research. But these are cold,
calculating scientists who once doomed an entire race to extinction by
mind-swapping with them—and they did so literally as quickly as thought. To creatures like these, PCs are dupes and
lab rats at best, by definition utterly expendable.
Adventurers
investigate reports of lightning strikes that may presage lightning elementals—or
worse yet, a blue dragon. Instead they
find a stretch of beach studded with copper rods. It is the lightning farm of a yithian attempting
to recharge his depleted equipment and awaken a half-buried, temple-like
structure. Unfortunately for the
adventurers, his lightning gun (see the Occult
Bestiary) is already partially recharged (for 3d12 electricity damage).
Adventurers have
taken over an astral ferry service, guiding travelers from color pool to
color pool as they skirt around psychic storms, shulsaga raiding parties, and
the Soul Spire. During once such
expedition, they find themselves being trailed by a band of outlandish
figures. The creatures are astral-projected yithians, and they are
curious about the adventurers’ magical skiff and what worlds (and eons) they
hail from. The yithians fully intend to
take a ride in the adventurers’ bodies; how politely they ask (or not) is an
open question.
The fortress palace
of Chasmhold is famous for the oubliette in the center of its throne room—a
seemingly bottomless hole that enemies of the state are lowered (or hurled)
into and forgotten. In reality, the
oubliette does indeed have a bottom (carefully concealed and silenced with
illusions and other effects). But that
deep dark cellar floor is merely a plug over a larger, deeper hole...one that
hides a deadly flying polyp. And an
apostate yithian has decided the best revenge upon the race that exiled him is
to wake the ancient enemy…
—Pathfinder Bestiary 3
286
Edit: Original post:
The best-laid plans of mice and men... Just
got off the plane from Florida; will update ASAP tomorrow. Thanks for your patience.
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