An obscure monster from Haitian and West African folklore,
the zombie is…
Um, yeah, I’ll shut up now. Pop culture is going through a bit of a zombie bubble right
now. It's actually hard to avoid
zombies—I mean, a zombie episode popped up in my Star Wars: The Clone Wars binge just last night.
Pop culture’s zombies don't actually much resemble
Pathfinder and D&D’s shambling corpses (though Pathfinder Adventure Path #45: Broken Moon’s apocalypse zombies
correct this). But echoes of the
same lessons can still apply. First, in fiction zombie plagues are interesting for what
they tell us about ourselves in times of crises—they are typically a metaphor
for something else (often contagion or race/immigration, for instance). The classic Pathfinder/D&D zombie
probably doesn’t rise to that level of thematic import, but zombies still offer
clues to a story: A grave has been defiled. An evil spellcaster is on the loose. Yellow musk creepers or akatas have
infected the local populace. When
you have zombies, you have a disorder that must be corrected.
Second, in fiction zombies are scariest for how they make
the everyday dangerous and strange.
In Pathfinder/D&D, this translates to finding unexpected ways to
spring zombies on your players. A
zombie in a dungeon is not scary.
A zombie in a spaceship is terrifying. The recently
released Pathfinder Adventure Path #80: Empty Graves kicks off with a
surprise zombie attack, and it’s awesome because (spoilers) it takes place in
the middle of an auction, when PCs (and players) are prepared for social
encounters.
Third, even when they're not infectious, zombies’ sheer
numbers and implacability start to tell after a while. If your players aren't scared of
zombies yet, it just means you need to send more zombies…
The dead have no
rights in Listerpol—the poor dead, anyway—and zombies are used for menial
labor and as beasts of burden.
Listerpol’s aristocratic youths with spellcasting ability often make a
game of wresting control of zombies from the local death priests and sending
them to cause havoc in the streets.
In the New World,
nothing is the same—the men shift into the skins of animals, the snakes
have feathered wings, and crows whisper secrets to the linnorms. And when the dead rise, as they too
often do, they do not shamble—these so-called “fast zombies” run.
Peasants are ordered
to line the streets and cheer when the army trudges home. But this is no parade—included in the
processional are litters and wagons bearing wounded officers on their way to
the temple healers. But necromancy
was used on both sides of the war, and some of the officers have been infected
with zombie rot. When they die en
route to hospital, their corpses immediately rise and attack the assembled peasants,
causing mass hysteria and an outbreak of plague zombies.
—Pathfinder Bestiary
288–289
I am not a zombie expert. I’ve played maybe 15 minutes of The Walking Dead video game, haven’t yet cracked the comics, and
watched Braindead in college and World War Z recently. In today’s pop culture terms, that
makes me practically a zombie virgin.
More zombies can be found in…well, pretty much every low- to
mid-level adventure ever. In
particular, check out the aforementioned PAP #45: Broken Moon and the voidstick zombie from PAP #57:
Tempest Rising (as well as the also-aforementioned PAP #80: Empty Graves.) Meanwhile, we already covered the juju zombie and will tackle the zombie lord tomorrow.
Oh, and by the way, break out the champagne—with this entry,
we have completed the Pathfinder Bestiary. That’s from start to finish, every
monster from the aasimar on down.
(What about the yeti, you ask?
Check it and like it, yo.)
The good news is we’ve now knocked out two out of the four
hardcover Bestiaries. The bad news is that those tend to be
readers’ favorite monsters (if likes and reblogs are any judge), and they offered
the most overlap for D&D 3.5 fans (as well as our many 1e and 2e
AD&D-playing readers). As we
move into a lot more unfamiliar and Pathfinder-specific beasties, I hope you all
will stick with us—there are still lots of great monsters to come, and I'd hate
to lose any of you just because the syllables start to get weird.
Besides, if you stick around till C we’ll be covering Cthulhu…
Holy long weekends, Batman! With yesterday still being part of the weekend, it didn’t
occur to me to give you my usual Monday link to my radio show.
The tech guys have been doing some end-of-the-semester
monkeying with the board that I haven’t become accustomed to yet, the net
effect of which meant that I had the music way too hot and the mic levels way
too low. So forgive me if the
sound quality is a bit off. Hopefully
all the new Tangerine, new Jurassic 5, old Veruca Salt, and new(!) Veruca Salt
will make up for it.
(As usual, if the feed skips, go up to the File menu and
Save As an mp3. Link good till
Friday, May 30, at midnight.)
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