The yeti shouldn’t
be an interesting monster. In
fact, it hasn’t been, if you look at its role-playing game history—typically
it’s portrayed as just another alpine/boreal savage. But—synthesis being their specialty—the Pathfinder authors
have pulled off a neat trick. By
tying the yeti to the Cthulhu Mythos (as Lovecraft himself did), they’ve given it
a purpose in the game world (guarding against otherworldy aberrations), given a
rationale for encounters vs. yetis (linger too near dark realms and you risk
being corrupted by them), and reframed the way we see the very mountains
themselves (suddenly a mountain is not a summit in and of itself at all—rather
it is an axis mundi to a vile and dangerous
realm of nightmares). As I said,
that’s a pretty neat trick. When
your PCs encounter yetis, even your players
won’t know for certain whether to draw steel or parley…because you never know
if you’re going to get the shaggy sage or a truly abominable snowman. And either way, if you see a yeti,
there’s a good chance that there’s something worse at the top of the mountain…assuming
words like “top” even mean anything at the crown of the world where reality
breaks down…
Yetis and villagers
have lived in harmony on Mount Roc for years. But after a series of attacks, villagers are clamoring to
drive out the abominable snowmen once and for all. In truth only one mad yeti is to blame, along with the
cohort of wikkawaks who feed off the fear he causes.
The Alpine Road
promised to connect Boldheim and Silvanas. But while travelers on foot arrive unmolested, no mail cart
or wagon has ever survived the journey.
Investigators find smashed wheels, bloody claw marks, huge footprints,
and the occasional frostbitten and terrified messenger who speaks nonsense
about shaggy white bear-demons.
The mysterious mi-go
buzz to and from their home planet through a rift above the Thimmel Range. Only the Thimmel yetis stand against
their colonization efforts, uprooting the fungal insects as best they can. If adventurers play their cards right,
they might get the yetis’ aid in traveling to the mi-go homeworld—assuming they
are willing to trust the yetis’ ancient and rather rickety-looking
hang-gliders.
—Pathfinder Bestiary
287
The hang-gliding yetis above are a tribute to Norworld’s
hang-gliding yeti from the classic D&D box set Dawn of the Emperors by Aaron Allston.
Look for more yeti in Pathfinder #6: Spires of Xin-Shalast and Pathfinder Adventure Path #51: The Hungry Storm.
Edit: Thanks for your patience with this
post. Confidential to ward358: Too
soon, man. Too soon. ;-) Original entry: Okay, so no post today—wasn’t able to write
on the flight (emergency row seat) and have been on the go since I landed. I’ll cover the yeti ASAP in the next 2–3 days.
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