Wyverns, wyverns, wyverns, wyverns, wyverns, wyverns,
wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns,
wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns,
wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns,
wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns,
wyverns, wyverns, wyverns, wyverns, wyverns, wyverns, wyverns!
I like wyverns.
Remember what I was saying about one-off dragon species? Yeah, wyverns are that kind of
no-nonsense cool. Breath
weapon? Spellcasting? Arms? Bah, who need them?—the wyvern has a
poison sting and no time for your nonsense.
(Speaking of which, I like that the Bestiary’s version doesn’t feature a dragon with a scorpion tail—I
always found that interpretation of a poison sting to be a bit
literal-minded—but to each his own; if that’s your thing, cool.)
Wyverns are mostly going to be random encounters or
auxiliary monsters. They’re what
happens to your party when you try to sneak up the cliff face rather than going
in the front door. Violence is the
wyvern’s default mode. The rare
encounters that go in a different direction will be because the party wants
something out of the ordinary (like a steed) or the wyvern is forced to
acknowledge that there is something it wants that it can’t claim or achieve on
its own. The result will be bitter
role-playing likely conducted entirely in resentful, swear-laden Draconic. Loyalty won from a wyvern will be
hard-won indeed.
Adventurers recover a
stolen clutch of wyvern eggs, only to discover that no right-thinking
person will buy them. Worse yet,
their attempt to sell them attracts the authorities, who inform them that such
a sale is illegal…and given that wyverns have attacked the town three times in
the last fortnight, those eggs had better go back where they came from. Now the party has the unenviable task
of sneaking up a mountainside to
return the eggs without harming them or (ideally) the enraged parents.
Smugglers off the
Chalk Coast call the local wyverns “poison gulls” for their seagull-colored
markings. Adventurers trying to
sneak across the Dawn Channel will almost certainly be attacked by these
creatures. However, select Chalk
Coast baronies have found the dragons are susceptible to bribery with
pearls. Once made loyal, they work
well with sea reaver barbarians and beast rider and emissary cavaliers (see Ultimate Combat).
Wyverns have dragons’
facility with interspecies breeding…and none of their restraint. Half-dragon wyverns are usually bred by
dragons as trove guardians and vassals, though occasionally young dragons will
practice mating with a wyvern when no suitable mate of their own species is
available. Fiendish or half-fiend
wyverns are common—those of an infernal bent are often steeds or sentinels;
those of a demonic bent are whirlwinds of flying fury and poison. Fey wyverns are likely the cause of most
sightings of scorpion-tailed wyverns; they usually have a fey father who had
some shapeshifting talent (like a particularly advanced or unique pooka). Celestial and half-celestial wyverns
are rare in the extreme; they tend to serve holy powers associated with
stigmata, painful visions, and spears or archery.
—Pathfinder Bestiary
282
For Golarion campaigns, Isles
of the Shackles also offers the more powerful Aashaq’s or forked-tail wyvern, Pathfinder #4: Fortress of the
Stone Giants offers the night wyvern, and Pathfinder #36: Sound of a Thousand Screams offers the barbtongued wyvern. Personally I always liked
the pteranodon-esque spire wyvern from Sword & Sorcery’s Creature Collection. And in art my favorite wyvern (with
rider!—and despite scorpion tail) will probably always be the one on the cover of Dragon Magazine #195.
The word wyvern is related to the French vouivre, which has also found a life of its own in Pathfinder. I’d be
fascinated to see the family tree that linked those two monsters!
Going back to yesterday’s discussion of sky god alignments, Mikelibrarian
used his genius powers of 1e AD&D and world mythology knowledge to remind
me that pretty much every sky god ever
is lawful. (Not gonna lie—I feel
pretty dumb about this one. I had
in my head the chaotic Zeus, Thor, and Aerdri Faenya and I forgot basically every other mythology out there.)
He writes:
Three pantheons in the
1st edition Deities and Demigods
book, the Babylonian, Central American, and Chinese, were headed by Lawful
Neutral gods of the sky: Anu, Quetzalcoatl and Shang Ti respectively.
The Finnish Pantheon
was headed by a Lawful good Sky God, Ukko.
Other Lawful sky deities
were the Lawful Good Native American god Heng who lived in the elemental plane
of Air and was in charge of rain and thunder, Tlaloc the Lawful Evil Central
American god of rain that demanded infant sacrifice in return for rain, and the
Lawful Evil Chinese god Lei Kung, the Duke of Thunder who brings foul weather
at the behest of other gods.
Neutral sky deities
include the Babylonian Ramman, the god of storms and thunder, and the Chinese
Chih Sung-Tzu, The Lord of Rain.
Thanks so much, Mike!
Not to mention a certain Hebrew storm deity known to be
pretty big on laws Himself (though growing up I was always taught that
parenthood chilled Him out a little)…
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