I love one-off dragon species. The true dragons are all well and good, but the idea of
tidily categorized dragon species was overdone even when I was a kid. (Best
of “Dragon Magazine” Vol. III had already introduced me to the gem dragons
by 5th grade.) So I love things
like gorynyches and tatzlwyrms and peludas—anything that returns me to the days
of Fáfnir (or hell, even Xanth *shudder*), when “dragon” could mean any
number of reptilian shapes, and you never knew what foul energies were going to
come out of their mouths.
The Inner Sea Bestiary’s
woundwyrm (courtesy of Jason Nelson) is an eyeless creature of Abyssal
pollution—on Golarion, a product of the demonic incursion that is the
Worldwound (hence the name). But
with “rainbow hues drift[ing] out of their gullets,” according to the ISB, and a maw that can “inhale and
ingest the very substance of reality,” I’d be stunned if they didn’t own some
of their inspiration to Bas-Lag’s Cacotopic Stain (which we last mentioned
here). So you could use them
anywhere entropy holds sway—Golarion’s Maelstrom/Limbo…“basic” D&D’s
Entropic Plane…any Abyss…The NeverEnding
Story’s Nothing…or a setting of your own—wherever there is corruption so
deep that reality itself becomes uncertain.
The Cambrian Empire runs
on lightning stone and wraith oil…but few of the tethercar-riding citizens
have ever visited the vast, desolate fields where these fuels are mined. In the swampy deserts of rust and oil
and ether, woundwyrms are a constant threat, spreading the very pollution that
created them with their entropic breath.
Officially the dragons do not exist, but the Cambrian government is
always quietly looking for bounty hunters to kill the beasts…and for still more
bounty hunters to kill those who don’t keep their mouths shut.
Even the Abyss has a
Lost & Found. The
Abandoned is a barren realm that once bordered the Plane of Battle before that
realm long ago moved on. What’s
left is a sort of junkyard of everything evil in existence that has ever been
lost. If travelers are lucky, they
will only run into gremlins, gearghosts, fiendish giant vultures, and the odd
dretch or omox demons. If they are unlucky, they will run into a woundwyrm,
long ago mutated by the foul energies here but no less eager to blindly devour whatever
warm thing they scent.
The land of Umber is
a fiction—a bubble in the demiplane of dreams that captures other
sleepers. To the residents—a mix of
human, catfolk, kobold, leprechaun, lammasu, saguaroi, frost giant, and dire
corby races—it seems quite real, and generations have lived their entire lives
in the expansive dreamscape.
Journey too far or ask the wrong questions, though, and the demiplane of
(Sl)Umber will defend itself, sending the woundwyrms that forever gnaw at its
borders to hunt down offenders.
—Inner Sea Bestiary
61
Speaking of one-off dragons, one day I need to work some azi
into these posts.
Paizo must have known I’d gotten through my stack of softcovers,
because my latest order arrived today as a monster combo of five books: a Pathfinder Adventure Path, two Player Companions, and two double-sized
adventures. “Just when I thought I
was out…” By the way, if you’re
short on cash (or order a lot, like me) look for their non-mint offerings on
modules—a ding or two in the corners is worth the discount.
I totally agree with your love of the "one-off" type of dragons. Something about them just feels more authentic and rooted in real-world myths and legends of old.
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