We saved the most classic lycanthrope for last. (Thank God there are no werezebu.)
Werewolves got their own adventure during the Carrion Crown
Adventure Path. They got their own
chapter in Classic Horrors Revisited. And that’s just Paizo—that doesn't even
touch werewolves in the world’s oldest role-playing game (particularly in
Ravenloft, Eberron, and the Forgotten Realms) or White Wolf, where they got
their own entire freakin’ game
(called, appropriately enough, Werewolf, and which comes in The Apocalypse and
The Forsaken vintages).
So you don't need my help making your werewolves cool. (Not that I ever assumed you did—I’m just sayin’ there’s plenty of material out there
to work with.)
However, I will add this: Because of their low CR, werewolves
might be the first truly savage
creatures a party encounters.
Unlike, say, goblins, they're wise hunters and opponents. Unlike low-level undead, they're not so
distracted by their own compulsions and hungers that they can’t suss out your
habits and weaknesses. Unlike orcs
or hobgoblins, they don’t take slaves who can be rescued later—a bite or two
creates all the allies they need. Unlike
lawful evil kobolds, they don’t play by any rules—a kobold’s a devious little
blighter, but he won’t steal your child from the nursery unless you come and
crush his tribe’s eggs. But a
werewolf? A werewolf will murder
that child right in its crib and leave it for you to find. If you come at it with ordinary
weapons, a werewolf will let you think you killed it, play dead, and then go
for your throat when you try to claim its pelt. A werewolf will afflict your best friends with lycanthropy
just to get to you. And if it
can’t beat you fair and square, a werewolf will bring a whole pack to hound you
until you are tired, then disembowel you and start eating your intestines while
you’re still alive.
Also, werewolves give you a nice opportunity to make adventures
in town really matter, and get players to really pay attention to folklore and
folk remedies. When a werewolf is
on the loose, silver coins get taxed or confiscated and every weapon and armor
purchase costs dearly. Wolfsbane
and other remedies become highly sought after, and locals might use other
charms to keep the wolf-man from their door. I say if a player works in some hedge wizard’s remedy from
folklore (or even another game system), let it work as a reward for getting
into the role-playing...unless you decide to let it fail in the most
inopportune and amusing way possible…
High in the Icehowl
Mountains a werewolf infects a party member with lycanthropy. Wolfsbane offers a cure, but only if
the adventurers can reach a fresh batch in time, and they are high above the
tree line. They will only make it
back in time if they get creative, especially as the rest of the werewolf pack
is closing in. And then in a
miner’s shed they find a sled, some skis, and several boxes of Lung rockets…
Most people have
heard tell of Northern berserkers and sea raiders who turn into
wolves. Yet Southerners have their
own, less-storied lycanthropic traditions. The knights templar of the Order of the Claw wear iron
cilices under their shirts to keep them always on the threshold of frenzy. Many are even full-blooded
werewolves…though how keenly they hold to their vows in hybrid form is an open
question.
An archivist needs
help destroying a cursed tome.
Unfortunately, the magical field generated by the foul codex is the only
thing keeping his lycanthropy in check.
For every page burned in silver fire he gets closer and closer to his
change. The adventurers face the
unenviable challenge of trying to remove one evil from the world without
unleashing another…
—Pathfinder Bestiary
198
As mentioned above, there’s more on werewolves in Classic Horrors Revisited, courtesy of
Rob McCreary. And Blood of the
Moon features werewolf-kin known as witchwolves.
I don't know why I’m so anti-werewolf. Thriller
was formative to my kindergarten years, and I’m indebted to the media teacher
whose after-school movie class introduced me to Universal Pictures’ The Wolf Man. Also, here’s to Wilford B. Wolf, who gave all us nerds hope
(though for terrible reasons) and Warren Zevon.
Lots of reader comments: syringesin torments players…filbypott
has questions about werehyenas…demiurge1138 dredged up one of pop culture’s
grossest abominations… smilelikeyougotnothingtolose is playing some Werewolf…and
titleknown really needs to tell us more about Oinkbane(?!?)…
Like a werewolf gnawing on a cavalier’s thighbone,
dr-archeville has been diving deep into lycanthropes. Check out his in-depth explorations of the werebat, the
wereboar (with a nice Snatch
reference), the werecrocodile, the wererat, the *ahem* “Jawsome” wereshark, and the weretiger.
And fortooate writes:
Today on The Daily
Bestiary, we have Moon-Moses leading his
people across a magically parted sea…and then the freed slaves begin to turn
into weresharks!
I love this blog.
No, this blog loves you, fortooate.
Finally, Will Staples (don't tell anyone, but he is also filbypott)
writes something I’ve gotta respond to:
A long time ago I saw
a cartoon (maybe Scooby-Doo) with a
monster that was a humanoid shark, described as some kind of Polynesian
god. Ever since I've associated
weresharks with spirituality and the Pacific islands. (IIRC, Aquaman had an
enemy called “King Shark” who had a similar origin, and White Wolf's Rokea also
have a strong presence in the Pacific.) If Paizo ever does a fantasy Oceania
(doubtful, but I can dream), I hope weresharks have a place of honor there.
It’s not fantasy Oceania, but I should at least mention that
(assuming you don’t already have it) Pathfinder
Adventure Path #56: Raiders of the Fever Sea has a big article on the
oceans of Golarion and all the races therein. But you of all my readers would probably get the most out of Razor Coast. It definitely draws inspiration from Hawaiian Polynesian
myths—heck, Pele is mentioned by name!
That said, it’s a jerk move of me to recommend a book that
expensive (even the PDF is $40) that I haven’t even read all of yet. Instead I propose this: Pick up Razor Coast: Heart of the Razor. It’s composed of four adventures set along
the Razor Coast, and it should give you a good a feel for the setting. If you dig RC:HotR, you’ll know the full RC
tome is for you.
While we’re on the subject, I am super psyched to say that
after several frenzied bouts of reading—seriously, I set alarms to get up early
and everything—that I have finally finished
the Wrath of the Righteous Adventure Path issues! That means I’m all caught up! I start reading The Mummy’s Mask tonight!
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