(Image by Rayph Beisner comes from the
Paizo Blog and is © Paizo Publishing.)
When we were looking at the kasatha, I made it a point to
highlight ways that the kasatha was not simply Pathfinder’s thri-kreen. That said, perhaps I was doth-protesting a
bit too much. Because when I was first
browsing the new sample races in the Advanced
Race Guide…well, it was hard not to think, “This is how you do Dark Sun in
Pathfinder.” Not because of the kasatha,
but because of the trox. Because once
you got past the blasted landscape, sorcerer-kings, defiling and preserving
magic, psionics, half-giants, and brutal reconceptualizations of the core
races…Dark Sun had a lot of big bugs.
And trox are big bugs indeed. (With big warhammers to boot.)
Of course, once trox showed up in Bestiary 4, we had a better sense of where/what roles Pathfinder
intended for trox—deep underground, escapees from duergar slavery, grappling
masters prone to frenzy. That makes sense.
But if you want to put them on a harsh desert world to fight
in the baking sands of a gladiatorial arena, I’m not going to stop you.
Speaking of which, here are a few other ways to approach
trox:
A disowned son of
a viscount intends to win back his title and his family’s fortune. No one in the county will back him—the few
fools who initially flocked to his banner were executed for treason (while he
rabbited). Now he is back for another
try, only this time he has brought an army of bug-monsters with him. It turns out the slavery-hating trox have
lived secretly in the highlands for years.
They believe they are supporting a freedom fighter, and only extremely
persuasive adventurers can convince them of their error.
Having helped them
escape from bondage, a couatl and his adventurer allies lead his Chosen People
to the home he has chosen for them: a sheltered mountain valley. Only when they arrive, they discover the
valley is occupied by trox. The couatl
assumed that his adventuring friends could lead the people in exterminating the
bugs, but they are all taken aback to discover the bugs are intelligent. Torn between his promise to his people and
his desire to do good regardless of the cost, the couatl heads to the heavens
to seek out the patron god of the trox (if one exists). Until he returns, his adventurer friends must
keep the peace between the two sides—or make preparations to win the war,
should it break out.
The seas of Blight
are acidic, courtesy of acid rain that buckets from angry skies. The resinous byproduct of trox construction
seems impervious to the sizzling seas, however, and that means trox mounds are
sought-after real estate for coastal and island nations. As trox burrow deeper into the earth and
build toward the sky, they give over the middle layers of their giant mounds to
other races, who scrabble and fight for space to farm and dwell in. The trox never let anyone forget who owns the
mounds, though, making them the default law and order—and the
aristocracy—within sight of the deadly water.
—Pathfinder Bestiary 4
264
Hey thirteenfunbreaker, I told you we’d get to the trox!
If you’re looking for the trapper, we covered it back here.
With all the excitement last week, I never got around to
posting last week’s radio show! The link is only good until tonight
(Monday, 9/21) at midnight, so if you want it (or even if you’re just curious)
the time to stream/download it is now. Featuring new Yacht and new
Thunderbitch (thanks to Melissa of WNRN for pointing those my way), and
celebrating 10 years of Clap Your Hands Say Yeah’s self-titled record and 20
years of Blur’s The Great Escape. Whether you’re Team Claret or
Team Beaujolais, there’s a song for you right here.
Edit: Sorry for the
tardiness on this one. Hoping to get
back on schedule sometime this week courtesy of a long flight to San Fran.
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