Pathfinder went to mythology’s way-back bench to find the
taniniver—but the results were worth it.
Based on Lilith’s steed Tanin'iver
from Kabbalistic teachings, this one-off dragon species is amazing; Bestiary 4 calls the wyrm a “legless, winged, white-eyed dragon […]
covered in patches of diseased flesh, squirming with maggots and oozing pus.” It’s an entire dragon species riddled with
disease, constantly rotting away yet doomed to live in agonized, imperfect
health for centuries. For villain
fodder, how cool is that?
So yeah, if you’ve got your high-level PCs fighting undead, daemons, or
other forces of evil and decay, now you've got a hell of a curveball to throw
at them. And the presence of a taniniver
practically begs you to explore other deep cuts of evil: divs, azi, asuras, and
worse. Every taniniver in existence is
looking for surcease from pain for himself and a cure for his race—and when you
are looking forward to centuries of agony, you will do almost anything and ally
with almost anyone to get the job done.
A taniniver has
been able to find relief from his condition by constantly bathing himself
in magical energies. He harvests these
energies by tapping into ley lines, and in fact has converted an entire
pharaonic pyramid to this effort. (The
fact that this caused the pyramid’s dead inhabitants to rise as undead is a
triviality to the dragon.) But the
hijacked magical apparatus is delicate, requiring the pyramid to remain
sealed. When adventurers breach the
pyramid’s defenses, they face not only the usual mummies and death traps but
also an outraged, maggot-covered dragon.
To find an
artifact locked away in a magical deck, adventurers must face
challenges represented by the major arcana pictured on the cards. Defeating the Blind Serpent means crossing
into the fey realms to fight the Taniniver, a jabberwock-like creature blessed
with eternal life but not eternal youth or health. The Taniniver, meanwhile, is tired of his
imprisonment in the demiplane, and he has allowed daemons to begin construction
on a bridge to their dark homeland.
Theoretically, the very deck of cards the adventurers are holding could
become a staging ground for the Apocalypse.
On an alternate
Earth where magic still thrives and the Second Temple never fell, the Davidic
and Ottoman Empires are wary partners against the political machinations of the
Roman Magisterium. When a magical plague
strikes Jerusalem, everyone suspects the Pope’s magisters. Then the Holy See, too, begins reporting
illnesses, sending lantern archons and ironbound quickling servants from Eire
to Timbuktu begging its priests and paladins to return home to fight the pestilence. The real culprit is a descendant of one of
the Jews’ most ancient enemies: a taniniver.
The diseased dragon has received
the promise of Ahriman that the Lord of All Divs will cure the taniniver race
once no human, half-elven, or sylph in King David’s line is left alive.
—Pathfinder Bestiary 4
258
One of the nice surprises of this summer is that I’ve gotten
to hang out with and correspond with D. Watkins. Yeah, that D. Watkins and that D. Watkins. I was supposed to go to his
book launch tonight…and naturally that meant that two minutes into his
introduction I got called away.
Sigh. Still, if you’re at all interested
in current, up-to-the-minute thoughts on race, poverty, the police, and growing
up in Baltimore, look for his new book, The Beast Side. Also check out his cover story interview in
this week’s City Paper. (You might remember the interviewer as well;
it’s my friend Brandon who featured in this photo during the Uprising.)
Here’s last night’s radio show! This week I played September
songs and gave some love to the Push Kings’ unfairly maligned Feel No Fade.
Stream or download it here.
(Link good till Monday, 9/14, at midnight. If the feed
skips, Save As an mp3 and enjoy it from your desktop.)
This is a cool monster. Your write-up gave me the idea, couldn't you do a tragic backstory pretty easily with a taniniver? Nothing says that they were born sickly. Maybe the dragon was once an ancient gold dragon brought low by a magical curse, who discovered to his shame that stopping the pain means more to him than any scruples he may have had.
ReplyDeleteAlso, I could draw a connection with spire drakes pretty easily, which also give off that magical corruption vibe. Spire drakes are always seeking out magical items, the book says; perhaps a taniniver has them searching for items to end the curse, and doesn't care overly much about the niceties. So any caravan, hedge wizard, temple of healing, etc., in a taniniver's domain can expect a visit from a pack of spire drakes. If somebody takes a whack at them, then that brave hero can expect a visit from their rotting patron next.
ReplyDelete