These are among the humblest familiars—urban vermin, a smart
but troublesome carrion eater, and a homely amphibian. But the aid and attributes they bestow
upon their masters are worth the snickers from more image-conscious
spellcasters.
Rats may not be the
most glamorous creatures, but Carnwick Steelwill couldn’t do without his
beady-eyed Bonehunter. An abjurer
who specializes in warding against the enervating effects of necromancy, he
relies on Bonehunter for physical endurance (+2 Fortitude) and for
espionage—necromancers rarely notice one more rat in their lairs.
There’s a reason the
students at Aguewood Conservatory are known as “the Toads”—the students all
bond with toad familiars. Aguewood
is a rigorous school known for turning out experienced mages, and students are
soon glad their familiars lend them the bodily strength (+3 hit points) to
endure the often excruciating but effective lessons.
The ravens of
Tumbleton are popular pets, their intelligence and skill with speech making
it easy to overlook their larcenous tendencies. The jackdaws of Agate Hall are famous for helping defend
that keep against intruders. But
the crows of Murder Tower are famously savage, attempting to pluck the eyes out
of anyone who dares come too close.
—Pathfinder Bestiary
131–133
“Rat, Raven & Toad” is the most magical children’s book
title ever. I’m claiming
it—firsties!
My brother’s gone.
Sad face. :-( (Yes, I both write the words and use
the emoticon. Don’t you judge
me.) But now I have time to go
back and look at all those rakshasa comments!
If you haven’t gone back to check them out yet, here’s a
quick rundown: Will/filbypott/Monsters-a-Go-Go (the commenter so good they named him thrice (Benny Hill link—use caution)) breaks down where you can find
the various 3.5 rakshasas. A.A.
keeps us posted on rakshasas in 4e, which I totally appreciate—since I’m not
following 4e (I can’t even keep up with my Pathfinder subscriptions), it’s nice
to have input from someone who is.
And Will, LokiSooner, and Allen Varney recommend some Indian-flavored
RPGs.
Obviously, the big surprise from this weekend was Nightstorm author Allen Varney himself
chiming in about Nightstorm and
Shahjapur. My response on Twitter
was about as elegant as it could be.
Which was not very.
I’ve grappled with this question before, when I discovered
Bruce Heard had a blog—how do you thank someone for inspiration? For countless afternoons spent reading
in the hammock? I’ve said this
before, but growing up, Roger Moore’s stewardship of Dragon, Barbara Young’s tackling of Dragon’s fiction and Dungeon
in general, and Bruce Heard’s Mystara worldbuilding/storytelling were crucial for my growth as a
fantasy/D&D fan. (Especially
since as a private school student, my friends lived far away—with a 45 minute
trip each way, there was not a lot of “just hanging out,” only sleepovers, so
that meant until I had a license I spent most nights and weekends reading.)
My exposure to the work of Aaron Allston and Allen Varney was
spottier. But both had simple
clear styles (I remember the term “breezy” getting thrown around a lot in
reviews) that nevertheless managed to pack a lot of info, which made them
perfect for the Hollow World series.
While I never actually played through Nightstorm, Allen Varney’s take on Shahjapur was exactly what I
want from an adventure: Show me a new place! Give it a cool map!
Make me feel what it’s like to live there! And give me some intriguing NPCs and some memorable
encounters! Nightstorm did all those things in spades, even if a lot of folks
seem to have trouble with the final encounter. Hell, who cares about the plot; just give me more street
scenes with NPCs!
(Nightwail I don’t
recall as well, but it featured one of the most wicked spell descriptions ever.
Nightrage I didn’t get until years after—in fact, I might still only
have the PDF, not the physical copy, which for me is almost as bad as not
having it, since I loathe PDFs.)
One of the things I was going to give props to Varney for is
being a good iceberg writer—offering brief descriptions that suggest much
more—and lo and behold he addresses it in this thread:
It may at least be
helpful to talk here about the illusion of depth. In my TSR works I tried to
take inspiration from the great fantasists and science fiction writers, who
could evoke a whole world with a few well drawn strokes. In that time I was
also strongly under the spell of the great comic book writer Alan Moore, a
master at conjuring atmosphere through brief, creative hints in both text and
dialogue. (Moore is to this day my favorite writer.) I imitated that technique
as best I could, inserting glancing mentions and brief allusions that sounded
cool even when I hadn't worked out any backstory for them. My intent here was,
first, to entertain the reader; second, to give the DM interesting tidbits to
drop into his narration to the players; and third, to inspire the DM's own
creativity.
It’s always nice to see writers clearly talk about their
process…and it’s the same technique I try to employ in this blog. So what I hope to do here was inspired
by writers like Varney who was inspired by writers like Moore who was inspired
by etc., etc. That’s a lineage I’d
happily be part of.
Anyway, I’m still going through the whole nine-page
thread. But if any of this has
intrigued you, dive in here. And a
special thanks to Allen for taking the time to reply, and for his hard work in
the first place.
Finally, foortuate needs to relax—quarterlings are delicious.
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