We already covered the most powerful rakshasas, the maharajas,
and their mad scientists, the marai.
But this is the factory-standard model, the classic backward-handed,
mind-reading tiger-(or snake, or vulture, or whatever)-headed fiend.
Like oni, rakshasas are creatures of extreme appetites. But whereas oni are spirits who have
taken on mortal flesh, rakshasas were once mortals whose appetites held them so
tightly to this world that they reincarnated as fiends—a level of gluttony and
greed that would impress even a Runelord.
Now they exist in strange cycle of death and rebirth, attempting to
climb the rungs of an ever more foul and self-indulgent caste system.
But you don’t care about that, right? You care about how to use them in an
adventure! Well, they make
outstanding guildmasters, pimps, and libertines of all kinds. They are also emblematic of a
self-indulgent aristocracy that cares nothing for the lower orders that support
it. So they make a great “Things
are worse in Falcon Point than we ever imagined!” reveal, or a fittingly exotic
adversary after a long trek to an exotic destination.
And again—they’re fiends…but fiends who live on this
world. So they’re literally a kind
of Hell on Earth (though thankfully more interested in luxury and indulgence
than domination and rule). Killing
one doesn’t even end the threat; it just sends them off to (eventually) reincarnate. A rakshasa might even be a PC’s dad, if
she’s a beastbrood tiefling (see Blood of
Fiends). If you need a
mastermind, a behind-the-scenes player, or a surprise special guest, you could
do a lot worse.
A woman’s sister has
disappeared. Following her
trail means finding the paramour who seduced her and then sold her to the
thieves’ guild to pay off his gambling debts…who in turn sold her to gillmen
slavers. From there, she was
shipped to the Gnoll Pens, where she was bought by the harem master of Kul
Khan. Kul Khan is a rakshasa with
ties to a strange city of jade constructs and a library staffed by syrinx
diviners.
An upasanda (a
kind of asura) insists that mortals are worthless in and of themselves. She has founded a monastery to train
those monks who wish to emulate her striving for perfection (and to test her
own skills—once a year she secretly kills her most promising student in a
duel). Her rakshasa neighbor insists
that mortals are delightful slaves, breeding partners, and food, and his
thieves’ guild has stolen him a palace’s worth of gems, rare wood, and
fineries. Determined to settle the
matter once and for all, monks and thieves battle in the streets for their
leaders’ amusement, turning the city of Panruti into a war zone. Local authorities need help.
A rakshasa has formed
a dining club that hosts appallingly lavish—and just plain appalling—feasts. The next menu features braised tengu,
quarterlings (halflings halved and roasted), and unicorn in a mushroom sauce
with brownie stuffing. One of the
brownies escaped (wearing nothing but the sausage casing he was stuffed into)
and now seeks adventurers to help.
If they assent, they face not only the rakshasa but also his greedy
dinner guests. Their vast
appetites have given them equally vast bulk and strange powers (use the ogrekin
template for most of the guests, and the bloatmage prestige class for
exceptional spellcasters).
—Pathfinder Bestiary
231
It’s the letter R!
We covered Q quick, didn’t we?
By the way, the raccoon was handled here.
For D&D 3.5 fans, note that on Eberron rakshasas were
even more fiendish, being some of the prime evil movers and shakers in that
setting. They were ancient enemies
of the couatls and were currently trapped in Khyber and the Demon Wastes. The Eberron
Campaign Setting had one subrace; I believe Monster Manual III had at least one or two more.
Meanwhile, in Pathfinder we still don’t have much info on Vudra. And India in general is pretty
neglected in terms of RPG supplements.
Can any of you readers nominate some good ones? My go-to is the old Hollow World module
Nightstorm—Allen Varney packed an
amazing fantasy take on India in very little space. Highly recommended!
One day I’d love to work a shapechanger (rakshasas and doppelgangers) war
vs. fey, genies, or oni into a campaign…
Today when I should have been working on this blog I was
instead writing way too much about GMing for just one player.
More rakshasas on Monday. Have a great weekend.
Filby from Tumblr here. Normally I'd respond there, but their interface is being incredibly screwy right now.
ReplyDeleteThe best d20 resource for India-themed roleplaying I can recommend is Mythic Vistas: Mindshadows for 3.0, from Green Ronin Publishing, and its supplement, Monsters of the Mind.
Regarding 3.5 rakshasa subraces, you were correct. Eberron Campaign Setting provides the warlike zakya subrace, while Monster Manual III gives us the necromantic ak'chazar and the stealthy naztharune. In addition, Tome of Battle: The Book of Nine Swords gives us the shapeshifting naityan. I'd like to eventually convert them to Pathfinder on Monsters-a-Go-Go once I return from hiatus.
Finally, "The Ecology of the Rakshasa" appears in Dragon Magazine #326 (Dec. 2006), and Dragon #337 (Nov. 2007) has an article on rakshasas in Eberron, including their demigod overlords.
Excuse me, here is the correct link to Monsters of the Mind.
DeleteOh yeah, there's also a half-rakshasa template in Dragon #313.
DeleteAlso, don't forget about the Rakasha's origins in D&D 4e's setting, where they are members of the Deva race that went bad and started reincarnating wrong.
ReplyDeleteIf you don't know, 4e's Devas are basically Angels incarnated into human bodies to do good works on Earth, re-incarnating somewhere else instantly after they die without any of their memories. They're a lot like Pathfinder's Samsarans mixed with Aasimar, though oddly enough I think they came before the Samsarans.
Thanks much for your kind words about my D&D Hollow World module HWA3 "Nightstorm"! I designed that adventure at a difficult time, toward the end of a painful 16-month writer's block. I'm glad the work still managed to offer some value.
ReplyDeleteIn 2009 (and to date) I discussed the HWA Blood Brethren trilogy with Mystara fans at The Piazza:
http://www.thepiazza.org.uk/bb/viewtopic.php?f=19&t=1970&start=0
Everyone's comments are about rakshasas and India and stuff but I can't get over 'quarterlings', myself.
ReplyDeleteFor an Indian-flavored RPG, check out Bedrock Games' "Arrows of Indra'."
ReplyDeleteSee also the beta version of "Against the Dark Yogi" by Tab Creations:
ReplyDeletehttp://www.tabcreations.com/rpwiki/index.php?title=Against_the_Dark_Yogi
Now that I'm no longer entertaining a houseguest, I've got a chance to thank you all properly for the great comments and links—both here and on today's post (here and on Tumblr). Keep 'em coming!
ReplyDeleteIn Ravenloft there was the domain of Sri Raji, which had the module Web of Illusion set in it, but I don't know how well the land was developed and defined.
ReplyDelete