In the world’s oldest role-playing game, death knights have
a pretty long history, starting with the Fiend
Folio. Pathfinder’s gloss on
undead anti-paladins is the graveknight, introduced during the Council of
Thieves Adventure Path. Graveknights
are even more tied to their armor than death knights—it functions much as a
lich’s phylactery—and each one is infused with some kind of fell energy,
typically fire. As with many
powerful undead, each graveknight is an individual with a story of his
own and tweaked abilities to match his tormented biography or necrography, as
the case may be.
Sir Semual was a
knight whose overflowing courage and charity were undermined only by his
desire to share his loins just as freely. When tarrying at an assignation cost him the lives of several
of his companions and his knighthood, he gave into despair and died on a
suicidal mission fighting greater shadows. Rather than rise as one of them, he instead rose as a graveknight,
whose sacrilegious aura and acid-laced arms and armor ensure he’ll never know
the touch of a lover again.
The mirthless Regus of Lankshire never even noticed his
death. The cruel taskmaster of
Rimereach, his determination to hold the fort against frost giant assaults led
him to push recruits until they were maimed by frostbite or mauled in the
practice field. When he perished
keeping watch in his armor during a blizzard, he was already a graveknight by
the time his body was found. The
ice-encrusted undead knight has resisted all attempts to slay or exorcise him,
and his order debates the wisdom of continuing to try or abandoning Rimereach
altogether. In the meantime, they
still send him recruits—after all, the frost giants are still out there.
Selfish knights, cavaliers, anti-paladins, and brigands, the
faithless Fists of the Black Banner traded the freedom of their grand duchy for
infernal power. Now the eight graveknights ride on phantom steeds limned in fire and lightning. While the Fists’ armored
helms reveal nothing of their former faces, each knight can be identified by
the distinctive polearm he or she wields.
—Pathfinder Adventure
Path 26 84–85 & Pathfinder Bestiary 3 138–139
Finished reading one Pathfinder book last week and three more
this weekend. Giants Revisited was quite solid but left me wanting more—though I
realize the title was not Giants Visited,
I would have loved (and paid for) a slightly longer book to fit the new giants
from Bestiary 2 and 3.
Mike Shel’s Tomb of the Iron Medusa had a nice set piece that brought the scenario’s backstory to life,
and RPG Superstar! winner Sam Zeitlyn’s The Midnight Mirror was worth the prize, especially for the sick tallowthroat
disease and truly wicked lurker in light.
Richard Pett’s Carrion Hill
especially deserves a nod for being jus about the only full-length adventure I’ve
ever felt like I could run after a single reading. I’m not a huge Lovecraft fan, but Carrion Hill drew me in, moved along at a clip, and left me wanting
to play it immediately.
Backlog alert: Bearded devil, bebilith, cheetah/leopard, clockwork golem, and crocodile/dire crocodile entries are up. That means August is done, and we’re down to the last 20 or
so unfinished monsters.
Hey! It’s my show, here to close out your Memorial Day weekend! Classic Love and Belle & Sebastian? We got that. New music from the Gaslight Anthem and the Mynabirds? Yeah, we got that. Harto from My Drunk Kitchen singing
about food? Oh, you best believe
we got that. Download it.
(Music starts just over one minute into the file,
after—yeah, I know, I’m sorry—an Emergency Alert System test. Just fast-forward. The feed can skip, so let load in
Firefox or Chrome, Save As an mp3, and enjoy in iTunes. Link good until
Friday, 6/1, at midnight.)
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