Most parties shouldn’t ever have to fight a gold
dragon. Typically they’re either
far above the fray or far behind the scenes, and even when a party does
encounter one, it’s much more likely to be a mentor or ally to good-aligned PCs
(or even a mount, if a truly righteous cause and rider is involved) than an
adversary.
Yet gold dragons can tarnish (albeit rarely). And their vision for the greater good
may involve cold math that does not jibe with the PC’s views of right, choice,
and freedom. (To make a crude
analogy, as a society we value vaccine research, for instance, but we rarely
ask the lab mice’s opinions on the matter.) And just conversing with or outthinking a gold dragon may be
worth a substantial story award.
After years of
planning, a demilich manages to arrange circumstances so that one of its
gems gets selected by a gold dragon as her luck gem. Now an imprint of the horrific undead has imposed itself on
the gold dragon’s consciousness, driving her to fulfill darker and darker urges
as she quickly begins to tarnish.
Tired of their riddle
games, a gold dragon and a sphinx embark in a new series of mental and
physical challenges. In their
latest bout, the gold dragon has allowed the sphinx to send a party of
adventurers against him, who will try to subdue the drake according the old
customs long abandoned. Should
they succeed, each member of the company shall each receive a magic item, as
well as a book for group to return to the sphinx’s library.
An entire flight of
silver dragons is knocked out assaulting an Abyssal rift. Maddened with grief, their gold dragon
mentor drives back the invading demons—but she does not stop there. Determined to bring the fight to the
enemy, she has impressed every adult humanoid male in a fifty-mile radius and
has begun building an army.
—Pathfinder Bestiary
108–109
Regarding dragon subdual: Browsing through old editions of
the world’s oldest role-playing game should give you some idea how to handle
it, and there are plenty of rules and discussions online you can adapt. A good rule of thumb is reaching 50 or
100 percent of the dragon’s hit points with nonlethal damage (using the flat of
the blade, etc.) and no damage-causing spells directed at the dragon.
Of all the dragons, I feel like golds need the most thought
before they get inserted into campaign.
They’re beings of such potential power that I think how the approach
life in your world says something about that world and the role of dragons in
general. Are they wise
counselors? Open rulers? Mystic sages? Warriors for good?
Carefully hidden points of light?
Removed from the affairs of men entirely? It’s worth thinking about.
Obviously, more about gold dragons can be found in Mike
McArtor’s Dragons Revisited and in
any Golarion setting book that references the island nation of Hermea.
I did almost zero planning for my show Saturday, so it’s even
more old-school, fly-by-the-seat-of-my-pants free-form radio that usual…which
may explain why it’s more testosteroney than usual as well. Listen (although forgive me if something
seems slightly off, sound-wise—I think one of the channels was feeling weak).
(Music starts just over one minute into the file. If it skips, you know the drill: Let
load in Firefox or Chrome, Save As an mp3, and enjoy in iTunes. Link good until Friday, 5/25, at midnight.)
Also, whether or not you download my show, you owe it to
yourself to check out TV Girls’ The Wild, The Innocent, The TV Shuffle mixtape.
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