Goblin snakes…could make a bit more sense. (Okay, so they’re aberrations, but also
goblinoids? Check. And as far as their origins…well, let’s
just say we know more about where baby owlbears come from, unless you’re going
with the discount naga angle…) But
they make fun low-level antagonists for just that reason: a talking snake with
goblin blood and halitosis has the surprise factor built in.
Through guile and
intimidation Hiss, a female goblin snake, and Roarc, an intelligent +1 handaxe, have taken control of a
goblin tribe. The two argue incessantly, especially during combat.
Years of living just downstream
from the wizard’s college have granted a goblin snake crude sorcerous
powers. Billing himself as a naga
called Death Adder, he lords over the local water moccasins and a few famished
river kobolds. Despite the sad
state of his retinue, he should not be underestimated—“Death Adder” resents any
creature larger than he is, and the combination of the kobold’s traps, his
moccasins’ poison, and the rushing river can be lethal.
The goblin snake Vulp
lucked into a malfunctioning ring of flying
(the sputtering magical item provides only three rounds of flight) that he
wears on his tail. If cornered in
his lair, he hides in an ogre skull and hovers aloft, posing as an undead spirit
and using his goblin breath to ward off anyone who comes to close.
—Pathfinder Adventure
Path 1 88 & Pathfinder Bestiary 3
132
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