As constructs go, graven guardians are relatively low level
and affordable, making them common in temples, tombs, and other sacred
sites. Graven guardians can be
especially useful for PCs who are investigating ancient ruins—a graven
guardian’s visage, chosen weapon, and domains might offer clues as to the
nature of the deity to whom these ruins were once sacred.
A respected nobleman
dies bleeding in the street.
Across the city, the fox- and owl-headed graven guardians (with the
Death and Repose domains) outside the Temple of Quiet Night bear short swords
dripping with his blood. Did the
nobleman trespass on the temple grounds?
If so, why…and how did he traverse the city without being seen in his
bloodied state?
The ruins of a city
have been found in the rocky hills of Kern. Graven guardians stand in front of important
buildings—mostly spear-holding female figures of the Earth, Knowledge, Law, or
Protection domains. One site,
however, hosts an ox-headed, peacock-winged statue of Madness and Sun. The site supervisor will pay a fortune
to those who can overcome or fool the guardians and reveal more about the
wonders inside each building.
A priest enchants a
graven guardian to honor his deity, yet it comes to life wielding a
different weapon that that of the faith.
Is this a sign, or did someone subvert the ritual?
—Pathfinder Bestiary 3
140–141
Want to pick graven guardian domains randomly or on the fly? Grab some d10s and roll twice on this
chart:
Graven Guardian Domains
d% Result
01–03 Air
04–06 Animal
07–09 Artifice
10–12 Chaos
13–15 Charm
16–18 Community
19–21 Darkness
22–24 Death
25–27 Destruction
28–30 Earth
31–33 Evil
34–36 Fire
37–39 Glory
40–42 Good
43–45 Healing
46–48 Knowledge
49–51 Law
52–54 Liberation
55–57 Luck
58–60 Madness
61–63 Magic
64–66 Nobility
67–69 Plant
70–72 Protection
73–75 Repose
76–78 Rune
79–81 Strength
82–84 Sun
85–87 Travel
88–90 Trickery
91–93 War
94–96 Water
97–99 Weather
00 Bonus
domain; roll twice more on this chart ignoring subsequent rolls of 00.
You can also use the same chart to come up with new
deities. Just roll on the above
chart two, three, or even four times and see what you get. Then roll on the below chart for your
new deity’s alignment:
Deity Alignment
d10 Result
1 LG
2 NG
3 CG
4 LN
5 N
6 CN
7 LE
8 NE
9 CE
0 Deity
has multiple aspects of differing alignments; roll twice more on this chart
ignoring subsequent rolls of 0.
Don’t stress if your rolls appear to conflict with each
other; instead, think of it as an opportunity for invention. An evil deity with the Sun and Repose
domains might be a vengeful desert god who punishes both tomb defilers and the
undead. A deity with the domains
of Good and Evil might be a god of balance or a mad god with a split
personality. A deity with the
Nobility and Protection domain might be a patron of lords and cavaliers, while
one with the Charm and Protection domain might be a domestic power of hearth
and home or a patron of town criers, bards, or seductive servants. The dice deliver the result; you get to
craft the story.
Finally, backlog alert: Ettin entry is up, which finishes up
the letter E for us.
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