Gourd leshys aren’t exactly tough combatants. But for atmospherics and role-playing
opportunities (not to mention adorability—I mean seriously, they have pumpkin heads!), they can’t be
beat. Their superstitions bring
them to life as NPCs; their ability to hide MacGuffins in their heads can kick-start
a campaign.
A girl in an isolated
village believes magic is a thing of fairy tales and rumors. When a gourd leshy surprises her on a
moonlit night and produces a stone that unlocks her latent sorcerous powers,
her world changes forever.
An angry-mouthed,
squash-faced gourd leshy torments the nephew of its master with its
entangling seeds. The rude boy
regularly humiliated the creature when his uncle was alive, and now the leshy
is taking revenge.
An abandoned cottage
has become the court of a patch of gourd leshys, who engage in small ritual
actions with the devotion of priests—hoeing the garden in a widdershins
direction, collecting blue jay feathers, pushing shells around on a chessboard,
and so on. They respond with
silent approval to big folk who join them in their efforts, which may or may
not unlock the site’s secrets.
—Pathfinder Bestiary 3
178
If I ever GMed a really small role-playing group—say, one or
two players—I would almost certainly insert a gourd leshy to get the campaign
moving.
Backlog alert: Barghest/greater barghest and basidirond entries are finally
up.
So on Facebook I do a thing called F--- Fridays, where I
post a song I can’t spin on my show thanks to FCC concerns. Here’s this week’s track to get you
pumped for the long weekend: the Main Attrakionz remix of Dominant Legs’ “Make
Time For The Boy.”
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