Perhaps the most terrifying thing about the Abyss is that
demons aren’t even the most terrifying things in it. There are creatures in the Abyss that stalk demons they way
a tiger—or a carnosaur—might a man.
The bebilith is one such creature.
Not that mortals are any safer: a bebilith can peel the armor from a
soldier’s body mid-battle and follow him across the planes to finish its meal.
A famous ranger
has stalked demons from almost the beginning of his career. Now he seeks allies to join him in
tracking even more dangerous game—the demon-hunting bebiliths.
In a plane-hopping
race against time, a party of adventurers takes a risky shortcut through
the Abyss. The demons that might
otherwise menace the party seem to avoid the layer, as it is frequented by bebiliths. But the guide himself is a tiefling
sorcerer, and his Abyssal-tainted blood is potent enough to draw the
spider-like outsiders straight toward him.
A cosmopolitan succubus
and her quasit footman need bodyguards to protect them from bebilith
assaults. (A bebilith once tasted
the succubus’s ichor on an ill-fated journey, and now a plane-shifting band waits to ambush her whenever she leaves the
confines of civilization.) The adventurers
whom they approach would probably be happy to leave the pair to their much-deserved
fates, but the quasit claims to be in possession of a soul of great interest to
them.
—Pathfinder Bestiary
32
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