Let’s be honest: blindheims are mostly set dressing. At CR2, they’re only going to be a
threat to the most novice of parties.
But for atmosphere, they’re phenomenal. With their glowing eyes and eerie silence, they introduce
PCs to a new underground world.
A novice party of
adventurers, fresh back from their first sortie against goblin raiders,
plummet through a sinkhole down a deep dark shaft. Giant pillowy bracket fungi and mushrooms arrest their fall
on the way down, sparing them from damage, but now they must find their way
back to the surface. And even as
they scramble to orient themselves, four pairs of glowing white eyes light up
the dark, focusing on them.
Below the earth,
wherever there is water, there are predators. To combat this, an outpost of svirfneblin has befriended the
local blindheims with food. Now
the frog-like creatures stand watch over the cavern where the svirfneblin fetch
water and bathe, alerting them to dangers—including surface adventurers.
A drow wizard
specializes in light spells to dazzle his sun-hating rivals. He keeps three blindheims on a chain
and takes them for walks through the dark city. Their flashing white eyes are meant as a deliberate insult.
—Pathfinder Bestiary 2
46
It is totally fine to shut off the lights and shine flashlights
while role-playing a blindheim.
Wearing a frog mask might be a little much, though.
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